I have mostly finished my environment. During the in-class critique, I received the feedback that all of my props were too reflective, which may blind the player if in a brightly lit environment, so I increased the roughness and turned down the metallic slider for each of my props. I also changed the dimensions of my door and my window, so that they will fit neatly in between my wall tiles. When building my level, I changed the layout from 3 rooms to 2 rooms, as I think that will be a more manageable scope for the project. The first room has a window that shows the outdoors, and the second room has monitors on the walls that the robots use to survey humanity. The door in between the rooms doesn’t generate collisions, so that the player can walk through it, but in the future I will figure out how to animate the door so that it opens when the player walks near it. Here are some screenshots:







Here are some screenshots of my atlas:

