My game, Robot Shoot, doesn’t involve shooting like I originally intended. Instead, it’s more of a simple walking simulator where you interact with the robots and trigger their animations by walking up to them. However, the setting and story remain mostly the same: you are in a post-apocalyptic world where robots have taken over and you are trapped in their facility trying to take them down. The reason why some of the robots are dancing is left to the player’s imagination. There are two rooms, each with a different set of robots with a few different animations, and from the 1st room, you can walk up to the door to open it to get to the 2nd room.
I am proud of what I have accomplished with this game. I managed to create a set of props that I think fit in with each other aesthetically, and I made a character model that animates well and that looks like an intimidating rusty robot. I also made red-and-blue lights that make the whole world feel kind of cyberpunk-y, and people in class commented that they liked the lighting. Finally, I am proud that I was able to get my door to open and my window to be transparent and not glitchy-looking anymore.
I learned a lot from doing this project. I have done some prop modeling before, but had never tried character modeling, so it was an interesting challenge making my robot enemy, because I had to make it high-poly enough to work with Mixamo, but I still wanted it to look jagged and robotic. It was also fun learning how to make landscapes in Unity. I also had to learn how to organize my scene, because it ended up having several hundred wall tiles and floor tiles, so scrolling through the outliner window was a pain until I made folders for each type of object. Learning how to use Mixamo was very cool, and I’m satisfied with the results, especially with the punching and dance animations.
The music is by Rowan Faulkner from the electronic music composition class. Credit to Mixamo for the animations and to the environment_assets unity package for the grass and tree models.
Here are some screenshots of my game:









links to my builds:
windows: https://drive.google.com/file/d/1_qQmVTAUOHQnY814rEmGgUHOrAx2ukJ0/view?usp=sharing
mac: https://drive.google.com/file/d/1o8gC2AgI0HCJZ8sTUwCbrQO4EfgcAnCt/view?usp=sharing
Everything in your level feels very cohesive, from the metal materials to the use of bright red and blue. I really like the lighting effects you achieved with the shiny walls that have their own depth. The robot interactions are also great, I love that some “die” when you get close to them since it was a shooter concept.
I like the synergy your level is giving off. It was edgy from the beginning with the hardcore music in the background. The animations of the robots are perfect, and I like the repetition of the 3 characters in sync at the end. The desert background displaying through eh window was a good idea because it shows the type of environment the player would have to travel through when finishing with this section of the game. Also, great jobs on the textures and the LED lighting coming from the computers. Great idea!
The lighting is really well thought out and makes everything cohesive. The boxy classic robot designs are great, and I ust really got a kick out of the dance routine.