The Tower: Modular Kit Models

I’ve completed the majority of the outside items for my scene. I still have yet to create the clutter (bones) and the items that need to be sculpted in zbrush (statues and sculpted ornamentation on the balcony).

Midterm check-in: Skye Pritchard

I’ve still got to make my modular kit modeling + texturing posts, which I’ve been avoiding since I’ve been doing them in a strange order, but here is the progress I’ve made so far. I’ve decided to focus on just the outside of the tower for the work in this class, and finish the rest…

The Tower: Modular Building Kit Concept

Since rococo architecture is very ridiculous (in a good way) and overly complex, I will be focusing on using texture maps in a lot of places and making symmetrical blocks of wall that can be duplicated many times. There will unfortunately be some pieces that will be kind of complicated and need to be sculpted…

The Tower Level Design – Skye Pritchard

The Tower level has three parts: the outside, the room, and the basement. The flow of play is a little complicated to map out since it is both vertical and horizontal. This is a vertical map of the flow of the game: outside -> room -> basement -> room -> outside The following are maps…

Skye Pritchard Concept Proposal

You are a rich and handsome prince on a quest to save and woo the most beautiful princess in the world. You must go up against a troublesome dragon on your way up to her tower and a perilous climb to her window, not to mention getting her out of that damn tower. Of course,…

Skye Pritchard Introduction

Hi there! My name is Skye, I go by she/they pronouns, and I’m from Redding, Connecticut. I am a junior in IMGD (BA) hoping to become a game producer, but my skills and interests also cover all types of visual art and game programming. Through this class I hope to exercise my creative concepting skills…