Michael Weideman: Final

Hello again, I’m back. I’ve got a character, a really basic environment and some dramatic lighting. This was seriously a case of biting off more than I can chew if I’m being honest. I expected to have this cool open area with a roaming monster, but my abilities led me to practically a concept environment….

Michael Weideman: Character First Pass

Hello again, I’m back. This is going to be posted pretty much instantly after I finally posted my midterm update. So if you read that, you’ll have a good idea about where my character is in the development so far. If you haven’t then I’ll give you a quick breakdown. First off, my “game” is…

Michael Weideman: Midterm Checkup

Hello again, I’m back. This update is pretty late for a bunch of reasons that don’t matter. Anyways, here’s the work that I’ve been doing recently. And more interestingly; Those who are payed oddly close attention to my earlier posts would realize that this creature doesn’t really match what I planned to do at all….

Michael Weideman: Modular Building Kit

Hello again, I’m back. This is coming in pretty late because I had problems with my object’s meshes and edge loops exploding and not working how I wanted them to, but I’ve got them fixed now. I have 3 variations of the walls so far (missing a ceiling as of now but I’ll get to…

Michael Weideman: Introduction

Hi. First off my name is Michael. A few quick fire things about me; I’m an IMGD BA major from CA. I’m currently in the process of moving here for good though. Art to me is turning out to be a potential career. I started my time in college thinking that CS was my to…

Michael Weideman: Game Concept Proposal & Sketch

Hi again, Just a quick preface about what I want to do in a single sentence: A gravity defying FPS horror game. Ok, here’s the whole preposal. My Idea: Objectives: Escape (idea is a linear based game,just kill the monster.) Mechanics: Hoping to have FPS capabilities as well as gravity switching. Characters:  Main player character…