Level Description My level is set in an alternative history Edo period Japan in which humanity is plagued by demon-like yokai. The player character is tasked with obtaining an artifact weapon capable of turning the tide against the yokai threat. The level layout consists of two floors of a traditional Japanese castle. The castle is…
Author: Mitch
Mitch Tanguay – Midterm Update
Here is a look at my level. Please see additional notes below. Here is a top-down view of my level layout. As of right now, my level has no roof. This is largely for ease of access, as the Unity camera does not behave in enclosed spaces, and for showcasing the floor plan. I will…
Mitch Tanguay – Making Textures
For textures, I have primarily been using photographs of surfaces I have taken recently. These textures below were made entirely in Substance Sampler, as the base photographs were did not need to be edited in Photoshop. Below are some of my best textures so far. I plan to have additional textures such as additional types…
Mitch Tanguay – Modular Asset Kit
Here is a look at the progress I have made on my Modular Asset Kit in Maya. I focused primarily on structural components that would make the level significantly easier and more efficient to create. I have created a few additional assets such as the column, armoire, table, lantern, etc. I plan to create a…
Mitch Tanguay – Modular Assets Concept Sketches
Here are some sketches of modular assets for my level. I focused primarily on structural assets such as different wall types that would make building the level itself much more efficient. In addition to the assets pictured below, I plan on expanding the number of smaller, more unique assets to include things like scrolls, books,…
Mitch Tanguay – Level Design
Here are a few screenshots of my Unity level mockup. Even though this is a very rough outline, it is clear some of my level’s dimensions scaled differently than I anticipated in 3D space compared to graph paper. For further iterations, I will adjust the size of some of the rooms and hallways to better…
Mitch Tanguay Game Concept Proposal
Game Style and Intended Audience This game is intended to be an adventure game in which you explore your environment in order to find resources to reach a predetermined destination. The player will learn more about the game world as they explore and will be rewarded when they reach their destination. The game will be…
Mitch Tanguay Introduction & Works
My name is Mitch Tanguay and I am from eastern Connecticut. I am working towards an IMGD BA with a writing concentration. I am interested in pursuing a career in the video game industry. Although my primary focus is writing, I enjoy 2D art, 3D modeling, level design, and audio design. I am looking forward…