Kirsten Roethel: Final Project

The game world that I have created is the graveyard of Burrowsville, which is tended to and inhabited by Meeko. The world of Burrowsville is a spooky and autumnal place, populated by animals, monsters, and spirits. In their town, every day is like Halloween. Meeko is the solitary Grave Reaper of Burrowsville, responsible for maintaining…

Kirsten Roethel: Character Animation

I decided to try to rig and animate my player character on my own, mostly because he has a tail that would need to be rigged separately anyway. I created looping walk, run, and idle animations. I decided against making a jump animation, as I feel allowing the player to jump is not very common…

Kirsten Roethel: Character Modeling Finished

For my finished character model, I optimized my character’s body and added low-poly assets that I then detailed on a higher subdivision level. These assets include eyes, a coat, pants, a scarf, and a mask. In total, the mesh is around 48k polys and can be rigged in Mixamo. I took my ZBrush exports into…

Kirsten Roethel: Character Modeling 1st Pass

My game’s main character, Meeko, is a shy black cat who tends to the graveyard. For the first pass of modeling, I finished his basic shaping and anatomy. The only part of him that I have not added is his tail, as I am planning on adding that later as a part of his additional…

Kirsten Roethel: Midterm

After assembling my environment with pieces of clutter for the previous assignment, there were only a few more things that I needed to do for the final environment to be done! The main changes were adding collisions to all of my meshes as well as making the boundaries of the world a little less jarring….

Kirsten Roethel: Setting the Stage

I was really excited to get started on making the environment properly, starting with clutter! Since my game takes place outdoors, a lot of my clutter is nature: trees, rocks, bushes, etc. I modeled and textured 8 new meshes to help me achieve a world that felt full. These meshes include 3 trees (pine, oak,…

Kirsten Roethel: Modular Kit Texturing

Texturing took quite a lot of time. I ended up with 47 models and nearly 80 materials between those meshes. Needless to say I spent a long time setting up the materials properly in Unity. Luckily, all of the textures worked well and I am very pleased with the results! Here are a few images…

Kirsten Roethel: Making Textures

For my game’s textures, I wanted a more stylized and cartoony aesthetic. To accomplish this, I hand-painted my textures in Photoshop and Krita. I wanted to make sure I had the textures for the architecture done by hand, as those would be the most noticeable to a player. The textures I made are all basic…

Kirsten Roethel: Modular Kit Modeling

My modular kit concept post went over the three kits that I planned on modeling for this assignment: A graveyard kit, a house kit, and a prop kit. I was able to get a good start on each of these kits, as all the main structures and architecture pieces are modeled. There are still a…

Kirsten Roethel: Modular Kit Concept

My modular kit concept consists of three main sections: The graveyard, the house, and the decorative elements. The graveyard will have a surrounding wall as well as at least two gates. Inside the walls, there will also be a mausoleum. Here are some sketches of how these structures may be built: Next was the playable…

Kirsten Roethel : Level Design

My level design consists of one outdoor environment in an open world format, similar to Animal Crossing. The main areas of interest are the player’s house, a pumpkin patch, the graveyard, a mausoleum, and a secret alchemist shop in the woods. Some smaller areas include a pond, the river around the environment, and a bridge…

Kirsten Roethel: Game Concept Proposal & Sketch

Game Design For my proposal, I will be using an old game concept I created but never made any actual assets for. I’m very excited to get the chance to flesh out this idea that I’ve had and see it come to life! Players take control of Meeko, the Grave Reaper of Burrowsville. The town…

Kirsten Roethel : Introduction & Portfolio

Hello! My name is Kirsten Roethel, and I am from Long Island, NY. I’m currently a senior IMGD BA student with a love for all 3D art, specifically character modeling, environment modeling, texturing, and level design.  I’ve always loved art, but never really considered creating a career out of it until I started to get…