For the textures, I reused the same texture on both clouds and separated the texture from the one used for the branches on the same model. The clouds were moving fast, so they didn’t need much detail. Other than that, I tried to keep the texturing simple since the process sucks.
Author: Wade
Wade Greiner- Modular kit modeling
The only thing I was able to use modularly was the branches of the tree, shockingly. I wasn’t planning on it but when I realized I needed clouds to rush by, but didn’t have time to model it. However, I realized that I could use the branch model and try to texture it differently so…
Wade Greiner- Modular building kit concept
My idea for the modular building kit was kind of limited. I intended to have tree roots and stalactites and stalagmites for the cavern below decks. The nature (pun not intended) of my level meant that a lot of the assets had to be unique, since there’s only one ship and one tree. Sadly, neither…
Wade Greiner-Level Design
Originally, I was going to include a below-decks area styled like a cavern with stalactites, but that was cut for time. Instead, I chose to sacrifice interesting stage design by keeping a simplistic square walkable area with a tree in the middle, and instead focus on the aesthetic aspect.
Wade Greiner- Clutter
Sadly I deleted my scene accidentally before I was able to add clutter, but my intention was to add tree branches and other small plants to really give the sense that the ship was being overrun by plants and that the tree had grown throughout the entire thing. Unfortunately, before I could do that, there…
Wade Greiner- Character Animations
For this project I used animations straight off of Mixamo. I’m not experienced with 3D animation at all, and I was very late with the project at that stage, so the most time-efficient thing to take a default approach on was the character animations, especially since I didn’t need anything particularly special as far as…
Wade Greiner- Proposal and Sketch
The above was a personal piece I did last year that I was really happy with in terms of execution and concept. The basic idea was an airship that was overgrown and integrated with plants called the Volans Gaia that air pirates used as their base of operations. I simplified the design to be feasible…
Wade Greiner-Making Textures
Texturing is a pain and I don’t like doing it. That said, I’m very happy with the way the textures for the boat itself came out. The nameplate on the side wasn’t as clean as I’d hoped, but it ended up being cut off by the edge of the camera. The texture for Captain Laerath…
Wade Greiner- Final
This project, entitled Volans Gaia, features an airship pirate captain atop his craft. I’ve dubbed the captain Mimameid Laerath, and his ship is the eponymous Volans Gaia. The idea was to create an airship and captain who are overgrown with plants. In place of a mast, the Volans Gaia has a massive tree. It’s also…
Wade Greiner- Introduction
Hey! I’m Wade Greiner. I’m a junior from Alexandria, VA, just outside DC. I’ve been drawing since I was in preschool but I didn’t start taking it seriously until 3rd or 4th grade. Ideally, I’ll be doing some kind of work as an animator or illustrator. In the meantime, I’m taking as many classes on…