
Here are a few images of my level design. Above is the map view on grid paper. The player would start on the fountain platform in the bottom left roughly going counterclockwise first interacting with the Eel (denoted with an explanation mark) then collecting the parts of the suit around the map (locations marked with stars) and ending at the blacksmith (the stop sign). The 3 images below are the blocked-out level in Maya with the red rectangular prism being the player character for scale. I plan to use the terrain assets given to us for the pond and trees.


