Kirsten Roethel: Character Modeling Finished

For my finished character model, I optimized my character’s body and added low-poly assets that I then detailed on a higher subdivision level. These assets include eyes, a coat, pants, a scarf, and a mask. In total, the mesh is around 48k polys and can be rigged in Mixamo. I took my ZBrush exports into Substance, baked in my maps, and textured the rest. Here are some images of the results:

I’ve exported the textures and they are ready to be set up in Unity!

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