Aaron Waldman – Finished Environment/Midterm

I have mostly finished my environment. During the in-class critique, I received the feedback that all of my props were too reflective, which may blind the player if in a brightly lit environment, so I increased the roughness and turned down the metallic slider for each of my props. I also changed the dimensions of my door and my window, so that they will fit neatly in between my wall tiles. When building my level, I changed the layout from 3 rooms to 2 rooms, as I think that will be a more manageable scope for the project. The first room has a window that shows the outdoors, and the second room has monitors on the walls that the robots use to survey humanity. The door in between the rooms doesn’t generate collisions, so that the player can walk through it, but in the future I will figure out how to animate the door so that it opens when the player walks near it. Here are some screenshots:

View of my landscape through my window. The sides look kind of weird because they are missing some faces. I will go back into Maya to fix it in the next few days. The world of my game is a desolate wasteland, so there are just some scattered grass textures, some hills and a few thin trees in the distance.
A closeup view of my wall tiles. I rotated some of them to add more variation to the walls.
I added emissive lights to my cameras, desks, control panels (the blocks with the big red buttons), and TV screens.

Here are some screenshots of my atlas:

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