I textured my building kit props in substance painter and then brought them into Unity. Here are some screenshots:






When I walked around my props using the first person character in unity, I realized that all the props are too big relative to the player. I also realized that my door and window props don’t tile very well with the walltile prop because they have odd-number dimensions. Finally, I received feedback in class that since all my props are metallic and shiny, The player might be blinded in a well-lit indoor environment. I plan to make adjustments to my props to fix all these issues.