For my game’s textures, I wanted a more stylized and cartoony aesthetic. To accomplish this, I hand-painted my textures in Photoshop and Krita. I wanted to make sure I had the textures for the architecture done by hand, as those would be the most noticeable to a player.
The textures I made are all basic building materials, since my game is going to have a stylized medieval look to it. I have all of the textures I made below, which include wood, stone, cobblestone, stone bricks, metal, two types of shingles, glass, dirt, plaster wall, and grass. I should be able to cover the majority of my models using these textures, as the majority of structures will be wood and stone.













All textures are tileable at 1024×1024 and 300 resolution.