Here are a few renders of the models I’ve made. I made a door, a control desk that the player can hide behind (which is designed so I can stitch multiple of them together to create a wider desk), a control panel (which is designed to be stitched together into either a taller or wider control panel), a window, a floor tile, a wall tile, and a TV screen with a wall mount on the back. It is hard to see in the renders, but the wall tile has a particularly interesting surface that I think will look really cool once it’s textured. I still need to fill in the corners of the window like I did for the upper corners of the door, so that it fits nicely into a wall made of square tiles.



Your kit has a really good sense of unity, each piece looks like it goes with the others. I like the sharp, straight lines, they feel very artificial/like machinery (which is good for a robot apocalypse world!). Will your robot characters have the same style of modeling?