1. Game design proposal
The players objective is to escape through the other side of the room. You will be able to interact with certain objects as well as search in areas that look interesting. There can be characters at the table or in a room. The objective is to find a key and get out. The game world is medieval themed and the setting is a dungeon themed home type of feeling. Opening the first door and exploring the room is the hook for the players. After searching and finding a key, or battling with the enemy character will be the highlight for the player. The player can interact with the scene in many ways such as physically moving it and touching objects, as well as searching. The intended audience is the audience of D&D players. The idea around the room and gameplay is a D&D game in 3D. The art style is semi realistic with a more simplistic feeling to it.
2. Concept sketch

3. Reference Images/mood board

