Final Project: Griffin Bowers

Playthrough: Description: The concept I created I titled Bobbled Beings, a 3D open-world adventure game with bobbled head kawaii animals and fruits piloting mechs in an ecocity. I created a world that has a mix of a forest, beach, and city all in one with skyscrapers, sand, and trees filling the environment. All of the…

Final Project: Kerri Thornton

Bongo the Clown Rat has finally arrived! He’s a bit late, but it’s not his fault — his legs are short and made for waddling, not sprinting. In all seriousness, I’ve been having a very difficult time with the player controls; the default 3rd person controller hasn’t been playing nicely with my quadruped character, so…

Wade Greiner- Modular Building Kit Textures

For the textures, I reused the same texture on both clouds and separated the texture from the one used for the branches on the same model. The clouds were moving fast, so they didn’t need much detail. Other than that, I tried to keep the texturing simple since the process sucks.

Wade Greiner- Modular kit modeling

The only thing I was able to use modularly was the branches of the tree, shockingly. I wasn’t planning on it but when I realized I needed clouds to rush by, but didn’t have time to model it. However, I realized that I could use the branch model and try to texture it differently so…

Wade Greiner- Modular building kit concept

My idea for the modular building kit was kind of limited. I intended to have tree roots and stalactites and stalagmites for the cavern below decks. The nature (pun not intended) of my level meant that a lot of the assets had to be unique, since there’s only one ship and one tree. Sadly, neither…

Wade Greiner-Level Design

Originally, I was going to include a below-decks area styled like a cavern with stalactites, but that was cut for time. Instead, I chose to sacrifice interesting stage design by keeping a simplistic square walkable area with a tree in the middle, and instead focus on the aesthetic aspect.

Wade Greiner- Clutter

Sadly I deleted my scene accidentally before I was able to add clutter, but my intention was to add tree branches and other small plants to really give the sense that the ship was being overrun by plants and that the tree had grown throughout the entire thing. Unfortunately, before I could do that, there…

Wade Greiner- Character Animations

For this project I used animations straight off of Mixamo. I’m not experienced with 3D animation at all, and I was very late with the project at that stage, so the most time-efficient thing to take a default approach on was the character animations, especially since I didn’t need anything particularly special as far as…

Wade Greiner- Proposal and Sketch

The above was a personal piece I did last year that I was really happy with in terms of execution and concept. The basic idea was an airship that was overgrown and integrated with plants called the Volans Gaia that air pirates used as their base of operations. I simplified the design to be feasible…

Wade Greiner-Making Textures

Texturing is a pain and I don’t like doing it. That said, I’m very happy with the way the textures for the boat itself came out. The nameplate on the side wasn’t as clean as I’d hoped, but it ended up being cut off by the edge of the camera. The texture for Captain Laerath…

Diego Arce: Final Submission

Here is my final, it is a city racing game titled Drive. It started out as a cover art I made for a previous class. and now its a full unity scene with driving mechanics, a world built from scratch and music from Prof Manzo’s Class. My original concept had inspiration from GTA V and…

Final Project

Final (playable version) My concept from the start has been to make a space that resembles a dungeons and dragons type of medieval feeling. I will in the future expand on this room and make it possible to add creatures, health to the player, and puzzles. I am proud of the success I have had…