{"id":3122,"date":"2021-12-08T21:40:16","date_gmt":"2021-12-09T02:40:16","guid":{"rendered":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/?p=3122"},"modified":"2021-12-08T21:47:33","modified_gmt":"2021-12-09T02:47:33","slug":"burning-memory-fleet-current-animations","status":"publish","type":"post","link":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/orayner\/burning-memory-fleet-current-animations\/","title":{"rendered":"Burning Memory &#8211; Fleet Current Animations"},"content":{"rendered":"\n<p>For Fleet I have set up a basic idle, walk, run, and jump that I plan to use for a run or standing jump. I need to test this out and adjust them within Unity. But I\u2019m pretty happy with the way they turned out. Fleet is a low poly triangle mesh and they have been rigged with Maya\u2019s quick rig with the most basic of controllers. I am completely new to rigging but I feel the animations mostly come along good even with my rig inexperience.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fleet_Idle\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/YDvhgkoMLz0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fleet Walk\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/_2k6gU9b474?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fleet Running\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/BKr2oXGWOFE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fleet_Jump\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/3k20_O2QHPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Most of these are from the back view since these are going to be what the player sees when controlling Fleet. I am thinking of adding some new animations but also maybe polishing them up. I am trying to think of whether to make Fleet&#8217;s arms rigid or bend them since they are crystal. I was also trying to make some movements for how they will move through the snow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For Fleet I have set up a basic idle, walk, run, and jump that I plan to use for a run or standing jump. I need to test this out and adjust them within Unity. But I\u2019m pretty happy with the way they turned out. Fleet is a low poly triangle mesh and they have&#8230; <\/p>\n<div class=\"link-more\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/orayner\/burning-memory-fleet-current-animations\/\">Read More<\/a><\/div>\n","protected":false},"author":223,"featured_media":3128,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-3122","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-character-animation"],"jetpack_featured_media_url":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/12\/image_2021-12-08_214707.png","_links":{"self":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/3122","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/users\/223"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/comments?post=3122"}],"version-history":[{"count":2,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/3122\/revisions"}],"predecessor-version":[{"id":3129,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/3122\/revisions\/3129"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media\/3128"}],"wp:attachment":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media?parent=3122"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/categories?post=3122"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/tags?post=3122"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}