{"id":2212,"date":"2021-11-02T01:23:04","date_gmt":"2021-11-02T05:23:04","guid":{"rendered":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/?p=2212"},"modified":"2021-11-02T21:08:47","modified_gmt":"2021-11-03T01:08:47","slug":"light-time-level-design-oliver-rayner","status":"publish","type":"post","link":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/orayner\/light-time-level-design-oliver-rayner\/","title":{"rendered":"Burning Memory Level Design &#8211; Oliver Rayner"},"content":{"rendered":"\n<p>For the level design, I wanted an open area to explore that was free but had collectibles in order to tell the player about Fleet&#8217;s past. I have decided on using letters for audio recollections Fleet will say in their head but will be listened to by the player and the golden eggs for the nest by the egg door. The area is supposed to represent the northern midwest with a semi-surreal environment that has interactives and different set pieces. A lot of the aspects were put into the sketch drawing, but the Maya diagram had to be set up to be 3.1 times bigger in order to get the effect I was aiming for.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-scaled.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-1024x730.jpeg\" alt=\"\" class=\"wp-image-2214\" width=\"698\" height=\"497\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-1024x730.jpeg 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-800x571.jpeg 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-768x548.jpeg 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-1536x1096.jpeg 1536w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-2048x1461.jpeg 2048w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/B8BD6E96-CC78-4ACC-8092-6B6A9D2D92BB-421x300.jpeg 421w\" sizes=\"auto, (max-width: 698px) 100vw, 698px\" \/><\/a><\/figure><\/div>\n\n\n\n<p>In Maya, I switched some things up as it came to the placement and was even able to add an igloo. All are pretty basic shapes that will be expanded on with the modular kits, I really wanted to give the player a big freedom experience but also the sense of trying to escape to a bigger place. I am not an expert in sculpting with Maya but I am currently seeing how I can make better curves in the environment. I tested out the walking around the environment in Unity and it is currently oddly satisfying. I feel as though the proportions are good for Fleek and would like to see if I have enough time to continue making an expanded part of the game.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_1.png\"><img decoding=\"async\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_1-1024x595.png\" alt=\"\" class=\"wp-image-2217\" \/><\/a><figcaption>Overview of the outside of the environment.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"598\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2-1024x598.png\" alt=\"\" class=\"wp-image-2218\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2-1024x598.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2-800x467.png 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2-768x449.png 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2-514x300.png 514w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_2.png 1399w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Another perspective of the game world.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"593\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3-1024x593.png\" alt=\"\" class=\"wp-image-2219\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3-1024x593.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3-800x463.png 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3-768x445.png 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3-518x300.png 518w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_3.png 1408w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>The cube under the tent represents Fleek.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"596\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4-1024x596.png\" alt=\"\" class=\"wp-image-2220\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4-1024x596.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4-800x466.png 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4-768x447.png 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4-515x300.png 515w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_4.png 1395w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Egg door through the trees where Fleek must place the golden eggs on the nests.<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the level design, I wanted an open area to explore that was free but had collectibles in order to tell the player about Fleet&#8217;s past. I have decided on using letters for audio recollections Fleet will say in their head but will be listened to by the player and the golden eggs for the&#8230; <\/p>\n<div class=\"link-more\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/orayner\/light-time-level-design-oliver-rayner\/\">Read More<\/a><\/div>\n","protected":false},"author":223,"featured_media":2217,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[4],"tags":[],"class_list":["post-2212","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-level-design"],"jetpack_featured_media_url":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/11\/Maya_Photo_1-e1635859830286.png","_links":{"self":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/2212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/users\/223"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/comments?post=2212"}],"version-history":[{"count":5,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/2212\/revisions"}],"predecessor-version":[{"id":2267,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/2212\/revisions\/2267"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media\/2217"}],"wp:attachment":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media?parent=2212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/categories?post=2212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/tags?post=2212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}