{"id":1918,"date":"2021-10-30T15:54:33","date_gmt":"2021-10-30T19:54:33","guid":{"rendered":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/?p=1918"},"modified":"2021-11-01T12:01:31","modified_gmt":"2021-11-01T16:01:31","slug":"game-design-proposal-concept-sketch","status":"publish","type":"post","link":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/jsherman\/game-design-proposal-concept-sketch\/","title":{"rendered":"Game Design Proposal &amp; Concept Sketch -Julian Herman"},"content":{"rendered":"\n<ul class=\"wp-block-list\"><li><strong>Player objectives<\/strong><br>The players main objectives are to move and platform around the environment and collect all golden coins in the given environment. This is done through exploration around the environment and through platforming challenges to get from one location to another.&nbsp;<br><\/li><li><strong>Game mechanics<\/strong><\/li><\/ul>\n\n\n\n<p><em>Player Movement Mechanics<\/em><br><br>The player can walk\/run around the environment with standard movement controls on the ground and can jump into the air for vertical movement. While in the air, a marker showing off where the player is in relation to the ground can be seen so the player knows the trajectory and destination of their jump.&nbsp;<br><br>While in the air, the player can press a button to quickly shoot back down to the ground wherever the marker is showing. This can help with precision platforming and quick traversal.&nbsp;<br><br>A button can be held down to transform the player into a physical ball. While the player is a ball, going up hills is much slower but traveling downhills lets them move much faster than they normally would. This gives the player an extra sense of flow while moving and allows for faster more on the fly gameplay. While in the air if the player hits a wall, the player will bounce off of it in a different direction at the same speed the ball was traveling. This will help to differentiate playstyles from the ball mechanics to the on foot mechanics as well as keep gameplay momentum up.&nbsp;<\/p>\n\n\n\n<p><em>Collection Mechanics<\/em><br><br>When in a close proximity to collectable coins, they will start to slowly gravitate towards the player, causing them to move. This makes collecting them easier and that precision contact is less of a factor in the core gameplay loop.&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Characters and key objects<\/strong><br><br>Characters:<ul><li>Main player controlled the character.&nbsp;<\/li><\/ul><\/li><li>Key Objects:<ul><li>Collectable coins&nbsp;<\/li><li>Environmental Props<\/li><\/ul><\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Game world and setting<\/strong><br>Game takes place in a single city block containing buildings and houses. The block is surrounded by a fence and situated on a large body of water. The layout and city design is reminiscent of a skate park, meaning curved edges connected to walls\/buildings and floors and several sloped gullies. This will help core gameplay flow together with all parts of the environment and the art bleeding into one another, allowing gameplay to keep up a constant momentum.&nbsp;<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"488\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-1024x488.png\" alt=\"\" class=\"wp-image-1921\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-1024x488.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-800x381.png 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-768x366.png 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-1536x732.png 1536w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-2048x976.png 2048w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/MoodBoard-600x286.png 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Level Design Moodboard<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Gameplay highlights\/hooks\/features<\/strong><\/li><\/ul>\n\n\n\n<p><em>Appeal 1: Simple to learn and play.&nbsp;<\/em><br><br>The core gameplay loop is easy to pick up and enjoy the game feel of, being intentionally reminiscent of nostalgic and simple games and gameplay styles that should put the players mind at ease and let them relax and enjoy the escapist experience.&nbsp;<\/p>\n\n\n\n<p><em>Appeal 2: Flowing Control scheme<\/em><br><br>Once Mastered the traditional gameplay, the player similarly can learn, experiment with, and appreciate the quick physics based gameplay for an added layer of depth and challenge. The free flowing physics of the gameplay allows the player to feel the momentum of their movements and interactions with the world in a much more cohesive and tangible way when contrasted with the traditional movement style.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"492\" src=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-1024x492.png\" alt=\"\" class=\"wp-image-1924\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-1024x492.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-800x385.png 800w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-768x369.png 768w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-1536x738.png 1536w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-2048x984.png 2048w, https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Sketch2-600x288.png 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Concept Sketches<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Intended audience and how you will appeal to it<\/strong><br>Ages 7-16. All ages will enjoy the simplistic but enjoyable world design and traversal mechanics whereas the older audiences will latch onto the more in depth physics based traversal the game has to offer.&nbsp;<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Game style\/player experience<\/strong><br>The Game Genre is a 3D Platformer. The Player experiences the gameplay through the traversal of the main game world and through that traversal, they better understand and teach themselves the game mechanics and level layout.&nbsp;<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Art style description<\/strong><br>Simplistic and blocky style intentionally representative of iconic symbolic landmarks. Very little texturing but instead, confident eye catching flat colors that show off what an object is in comparison to other objects around it. World design should primarily use orange\/red\/dark tones to contrast with the player character. This will further let the main character pop out of the environment and let the player&#8217;s eyes focus on their movement through the level.&nbsp;<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Player objectivesThe players main objectives are to move and platform around the environment and collect all golden coins in the given environment. This is done through exploration around the environment and through platforming challenges to get from one location to another.&nbsp; Game mechanics Player Movement Mechanics The player can walk\/run around the environment with standard&#8230; <\/p>\n<div class=\"link-more\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/jsherman\/game-design-proposal-concept-sketch\/\">Read More<\/a><\/div>\n","protected":false},"author":236,"featured_media":1926,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-1918","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-concept"],"jetpack_featured_media_url":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-content\/uploads\/sites\/20\/2021\/10\/Pro-1.png","_links":{"self":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/1918","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/users\/236"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/comments?post=1918"}],"version-history":[{"count":3,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/1918\/revisions"}],"predecessor-version":[{"id":2139,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/posts\/1918\/revisions\/2139"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media\/1926"}],"wp:attachment":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/media?parent=1918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/categories?post=1918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b21\/wp-json\/wp\/v2\/tags?post=1918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}