Making Textures for Charlotte

For my game, I will primarily use one material that will be slightly adjusted per model. I experimented a lot and made a smart material in Substance Painter that looks like watercolor paint and has lots of flexibility. I also made a paper texture in Substance Sampler that I included in this material for a base. I first built it and tested it on the frog model that comes with Substance Painter, then I applied it to one of my models and adjusted the colors. I realized some errors I made in making my models that I can fix to make the material apply nicer, but overall a smooth transition from frog to post. For funsies, I added lineart as well, which works well since my game is isometric and the model will only be viewed from one angle. Finally, I threw it in Maya to test the affects of lighting on it. Also built upon the material to make it look like wood floors, so I know I’ll be able to build upon it if other patterns are needed.

Watercolor smart material test
Wood floor texture built upon watercolor smart material

One Comment Add yours

  1. Morgan says:

    These textures are so cool! I’m super impressed with how much these look like watercolor.

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