For Charlotte, the game will be in isometric mode, so I primarily focused on this view while designing and modeling the environment. I have yet to figure out the exact interactions throughout the house, but I marked the areas with stars. These will include hiding behind curtains, furniture, doors, and knocking or messing with items to distract the robots.


Some things didn’t look right when working in isometric, so it’s not a perfect one-to-one from my sketch, but hopefully I can still build from this and adjust as I go as I become more familiar with isometric view. I also modelled the bedroom that I concepted in my game design proposal. That sketch was already in isometric so it was easy to build off of.