Currently, the modular components in mind for this project consist of doors for examination rooms, ground drones, aerial drones, and support columns. Unfortunately, only one of these has been constructed.
The other components have not been done, nor completed yet. The goal is to have the player roam a large Grand Central inspired area filled with various drones while trying to find a way out.


The goal is to aim for a combination of Victorian architecture, and some modern technology, so some steampunk reference is being used as inspiration. Does this convey that? Additionally, I am aiming for a targeted audience that would be in their teen years. Is there a way I can try to have the content relate to that audience?

That ground drone is so cool and unique! I dunno if there’s a specific way to aim a game towards teens – A lot of teens nowadays seem to enjoy casual games more than anything, but I assume from the concepts here that that isn’t what this game will be. I think the architecture looks great!