Urban Prison Level Design – Kurtis Kiai

As I was designing the level for this game, I noticed that building heights would be an issue to consider when modelling and painting. I might reduce their sizes significantly and probably increase the width of the alleyway after I place in all the objects in the scene.

Sci fi dam level design

As I have been designing out this level, I have been trying to work out not only the architectural design of the level (making it look good), the in-world function of various aspects of the level, as well as how I want gameplay to flow throughout. As the intended game is a single player fighting…

Cat Game Level Design

The game’s “flow”. It is intended to be open-ended and explorable, but this is the shortest path to completion. As you might be able to tell, most of the assets are going to be rocks, trees, and bushes copy-pasted around the place.

Game Proposal: iVampire (Workshopping Title)

The game will be a mix of the adventure and stealth genres. The goal of the player will be to avoid certain obstacles while trying to solve a mystery about themself. The setting will be in a medical facility. The player’s objective is to escape a mysterious laboratory and building while avoiding sentries. The player…

Sparrow – Game Design Proposal

This is a world not to unlike our own…except for the fact that humanity are flightless bird people that have made aircraft to fly instead. There’s also the fact that instead of continents, majority of the world are islands within the sky. In this world, you play as a Sparrow. In this line of work,…

Game Concept – David Fournet

Game world and setting:  The game will take place in an upper class house at a remote location in a slightly more technologically advanced future. In this world, technology has advanced in a reasonable and realistic way. Sci-fi elements that might make appearances in the game are holograms, automated home systems, and advanced home robotics….

Scifi Dam Proposal

The main concept of this game will be an outdoors single player shooter/exploration game. The player will need to infiltrate a hidden military installation on a foreign world to capture or destroy a prototype spaceship and extract successfully before they are overrun by hostiles. To accomplish this, the player must sabotage various defenses and eliminate…

Magic Shop – Morgan Jones Proposal

Overview: “Magic Shop” is a simple character exploration demo that may be part of a bigger adventure game. A first-person adventure-type game, players will explore the stylized shop to find a list of items needed to continue their adventure with some minor interactions with young enthusiastic shopkeep. The intended audience for this game are players…

Erin Marczewski

In this game, the player plays as a little guinea pig wizard from a small village. Their goal is to reach the top of a distant tower that is rumored to have a powerful magical artifact at the top. The game sees the player controlling their little guinea pig protagonist from the 3rd person view,…

Oliver Design Proposal – Golden Fire

Proposal: Golden Fire came from my experiences in Wyoming and from some concept art I made about a year ago. The player is a fire jewel character who is mysteriously trapped in the bottom of a large hole in the middle of winter and in the middle of the night. I have created fire and…

Cat Murder Mystery Time

I propose a game in which the player solves (or begins to solve, in the scope) a murder mystery concerning a group of forest-dwelling cats. The main objective of the game is to discover clues, take testimonies, and ultimately put everything together to solve the mystery. The player will be able to walk around in…

rice fields – game design proposal – kateri “kiki” bajer

The game itself is fairly simple: after arriving at the home of an elderly woman and her grandson on the Japanese countryside, the player must find a few items around the area in order to help with tending to the fields. Exploring the world from the first person perspective, the player will gather items such…

Kurtis – Game Design Proposal

For my game, I am looking to create a dystopian city where you will be playing an assassin called Dexa. Dexa lost both of her parents and was forced into the streets to fend for herself. On the brink of hunger, she was offered a dark, misty elixir from an old merchant which molded her…

Charlotte Game Design Proposal – Victoria Rindeiko

In this game, you play as the main character Charlotte, who is bored of being stuck at home. This young girl wishes to explore what is beyond her home and venture out into the world she sees from her bedroom window; however, her father is very protective and wishes for her to stay home while…

Carrie Game Design Proposal

The game will involve the player running errands for their tired wife. The player will have to run around an environment, possibly kill enemies, to gather the tools/items they need to bring back home. They will have to avoid certain enemies and locate items in places that might be difficult to reach. The main character…

Game Design Proposal & Concept Sketch -Julian Herman

Player objectivesThe players main objectives are to move and platform around the environment and collect all golden coins in the given environment. This is done through exploration around the environment and through platforming challenges to get from one location to another.  Game mechanics Player Movement Mechanics The player can walk/run around the environment with standard…

Inklet – Game Design Proposal- Hannah Miller

In this game, the player plays as Madelyn, a new hire at… a “painting” company I have yet to name (If you have ideas I am open to hear them, I am not good at naming things :P). This company, though, isn’t really painting company- they are in the secret business of being Blot Rangers….

Nathan Booth – Introduction

Hello! I’m Nathan (she/her), and I’m from Berkeley, California. I’m an IMGD BA major, though I might inadvertently minor in CS if my classes wind up that way. I decided I wanted to do some flavor of art professionally two years ago, but before that had been creating illustrations to go along with my creative…