modular development kit – kiki bajer

I had to sit and think on this for a bit, as although there were certainly a lot of elements that could be modulated, a lot of my area was based on plant growth. Although that is something that is easily modulated, it isn’t exactly something that I wanted to focus on with this kit,…

Modular Building Kit Concept – Kurtis Kiai

A bit late but here is the concept art I sketched up for the components to populate my world. I want to create a unique space for each and every building, but because of our limited time I might end up recycling a lot of the neon signs and probably only change sizes and maybe…

Sizhe Li(Frank)-Modular Building Kit Concept

Hi everyone, here’s my concept art for my modular building kit. My main idea now is to be able to use several groups of mushrooms and vegetation of different shapes and sizes as the main scene in the scene. Here are some existing results. After referring to some comics and game works, I think that…

Modular Kit Concept- Hannah Miller

Sorry about the late post!Here’s my concept art for my modular building kit: The main decorative elements will be the cafe, signage, wall decor (the wood stripes on the wall/ceiling), as well as the items in the store. I want the actual hardware of the store to be fairly minimalistic, allowing the products to emphasize…

Erin Marczewski – Modular Building Kit Concepts

Hello! Here is my concepts for some modular building ideas and clutter to populate the starting town of my game with. The image directly below depict different pieces of buildings that can be added onto with other repeatable elements to give them a unique look. The brick texture on the side of buildings will be…

Charlotte Modular Building Kit Concept

I experimented with some designs for the modular portions of the environment, but I realized there will be lots of bits and bobs over larger modular pieces that I will be modeling. I also worry about cluttering the environment too much with complicated designs and assets, but that will be something that will hopefully be…

Zachary Adams – Modular Building Kit Concept

The elements in the game that need to be modeled are parts for the barn and for the fields. The barn will be constructed from panels for the front and sides. Primitive pieces like wood planks and metal panels will make up the higher frequency details for the roof and window frames. This is inspiration…

iVamp (Working Title) Modular Building Kit Concept

The plan for the level is to have the player enter a large room filled with some aerial and ground-based robots. The theme integrates modern technology, and Victorian vampires, so inspiration from the steampunk subgenre will be used to aid in combining these ideas.

Zach Adams – Level Design

Here is the layout for my game. The playable ares is enclosed by terrain and wall elements. The terrain itself will be made from sculpted pieces or will be generated. Some models will litter the ground. Fences, Trees, Crops etc. The interior space of the barn will be a space the player can enter and…

Modular Building Kit Concept -Julian Herman

Sketches for modular building components to be used in my level. Wall/Building Decals: Decals that would go onto buildings in certain spots to make them appear more representitive of actual buildings, even if they are intentionally designed and rendered in a way for them to appear unconvincing. Graffiti: Smaller sketches to add detail to the…

Level Design: Street

The design is supposed to look like a busy street with shops. The vibe I kind of had was similar to Windfall Island from LOZ: Windwaker There are many stands, little houses, and the secret area is surrounded by a bunch of walls. The player can get to it through stairs that lead to a…

Magic Shop – Modular Building Kit Concept

Structural A majority of walls, floors, and structural details can be modular. This would include a single type of floor tile and ceiling tile, 3-4 types of wall tiles a horizontal structure, and a vertical beam structure. In addition, windows can be reused just about everywhere. Large Items Larger props like counters, shelves, cabinets, and…

Burning Memory – Modular Building Kit Concept

For this game as mentioned before I want to create a low poly colorful environment that is full of different interactable items that share a balance between nature and the unknown. I want to show off some modular building kit ideas and then expand on them in order to create an enjoyable concept. Things like…

Sizhe Li (Frank) Level Design

Hi fellas! Considering the short time and heavy tasks, I decided to make only one-third of the entire forest. But I try to make the scene look complicated enough by designing curved roads. I use different colors and polygons to represent the possible scenes, including huge mushrooms, large ferns and ordinary trees. The orange ball…

Charlotte Level Design

For Charlotte, the game will be in isometric mode, so I primarily focused on this view while designing and modeling the environment. I have yet to figure out the exact interactions throughout the house, but I marked the areas with stars. These will include hiding behind curtains, furniture, doors, and knocking or messing with items…

Erin Marczewski – Level Design

Hello everyone! Here is a rough sketch I drew up for the layout of the starting village I plan on making. Here is a rough level layout I made in Maya for size comparisons.

Modular Building Kit Concept – Cat Game

I’m a bit stumped on more things to add to make the world interesting, so if anyone has any ideas, that would be awesome. I think most of the interest comes from the shrine area of the game. A lot of things I’m planning such as blood splatters, flowers, and pawprints will be easier to…

Zachary Adams – Wave Survival Concept

Overview In Harvest, you are a surviver living on a farm, who protects their land from aliens using audio based weapons. The game is intended to be an arcade style experience where you die attempting to beat your record and develop strategies to live longer next time. Inspiration and Previous Works The visual style of…

Burning Memory Level Design – Oliver Rayner

For the level design, I wanted an open area to explore that was free but had collectibles in order to tell the player about Fleet’s past. I have decided on using letters for audio recollections Fleet will say in their head but will be listened to by the player and the golden eggs for the…

Level Design- Hannah Miller

Here is the level design for Inklet, as well as the Maya layout and playable greybox in unity (the boxes seem large right now but in practice will be smaller, I wanted to account for the entire maximum space the model will take up to ensure i had enough space for everything when I finalize…