Making Textures for Charlotte

For my game, I will primarily use one material that will be slightly adjusted per model. I experimented a lot and made a smart material in Substance Painter that looks like watercolor paint and has lots of flexibility. I also made a paper texture in Substance Sampler that I included in this material for a…

Textures! – Erin Marczewski

So I made some textures! I forgot how fun it can be to make them, and I can say I had a preety good time making these. Here’s some that I made out of images I took. I did some color adjustment on some to try to get just the right colors I wanted. I…

Texture Practice – Burning Memory

I have been messing around with the Textures in Sampler and have come up with some textures for a more realistic grungey art style than what I am looking for. I have been spending a majority of my time mastering my art direction and form for the more low poly and high definition stylized color…

Modular Build Kit – Kurtis Kiai

Been working on getting one building done and dusted, and then using it as a template for the rest of the buildings. I will replace most colors with textures but I added them to make it understandable. I tested out neon signs and glow effects, but it was not able to port into Unity with…

iVamp – Textures

For this project, I am planning to have the level include a hospital examination room which leads to a large room filled with various ground and aerial drones. As a reminder, the environment takes inspiration from the steampunk subgenre to aid in visualizing a world where vampires and AI coexist. So, most structures will resemble…

Textures – Cat Game

A couple quick textures I made for objects and scenery. I’m not worried about colour as I will edit the colour of things when the textures are used. substance sampler exported everything as separate maps and i would take screenshots instead but it keeps almost crashing my computer

Magic Shop – Modular Assets

These are the modular assets I have done so far. All the structural pieces are complete and most of the large assets are completed. I did a lot of pre-planning for my pieces to make sure they all line up in unity’s grid system and to make sure I have the least amount of unique…

Modular Build Kit – David Fournet

Here is my modular building kit! Everything striked-through is complete, everything else is in progress! Repetitive: Wall panel Large modern bay-like window Large ceiling-mounted vent structure Air conditioning vents Dining room chair Smart thermostat House system access tablet Modern lamp Bar counter / kitchen counters? Bar shelving Misc bottles of alcohol Barstools  Statue pedestals  Toilet…

Charlotte Modular Building Kit Modeling

Didn’t make as many pieces as I would like, but this what I got done given the various technical issues and Maya generally disliking me. Hopefully I can bang more out during other assignments to make up for my lack of progress.

(OROD)Burning Memory – Modular Kit Development

For the current world I have created a variety of objects that can be used in the environment and can be interchanged with a few adjustments. Right now the more distant objects that the player will not interact with will be far away and the objects which will be closer to the player will be…

iVamp – Modular Building Kit Modeling

Currently, the modular components in mind for this project consist of doors for examination rooms, ground drones, aerial drones, and support columns. Unfortunately, only one of these has been constructed. The other components have not been done, nor completed yet. The goal is to have the player roam a large Grand Central inspired area filled…

Modular Building Kit Modeling – Erin Marczewski

Hello everyone! Here are all of my models so far. As things evolve I might make a few more as needed, however I think what I have made so far can cover mostly everything I want. Some of them look quite simple right now, but I plan on adding more detail once textures are applied….

Modular Building Kit – Julian Herman

Finished modular 3D Models including some 2D texture decals imported into Maya to be used to give the models more life and shape to them once fully furbished.

Modular Building Kit – Cat Game

I couldn’t think of very many parts of my game that could be modular other than ground clutter, so I ended up modeling all of my non-character assets, excluding the boundary walls of the game. The pieces in maya have UV maps while the Zbrush ones are still unfinished.

kateri “kiki” bajer – rice fields level design

I actually went through a few iterative steps with my level, despite it being fairly simple and having a good idea of how it would look from the get go. This is namely because there were a few significant elements I wasn’t sure whether or not I wanted to add; did I want to have…

Level Design – David Fournet

My game will take place in a futuristic, smart home. For the purposes of this class, I will only be modeling the first main area, including the living room, entry hall, and maybe the dining room.