Midterm Environment + Textures Carrie Grella

Here is the finished street market, as well as the textures I created. I’m planning on adding more clutter for the rest of the term as I think of new things, but this is the finished environment for the most part.

Cat Game – Midterm Environment

Current build of the environment. Currently having problems with clutter, I aim to manually add clutter if I have time near the end. Still needs sky and effects, but I’m happy with the overall look.

Burning Memory – Finished Environment (There were some complications)

I had just finished up my environment and exported my .unitypackage when suddenly Unity License complications emerged misplacing my environment. This will only take a few hours to place everything back where it was, but it is still sad that the crash happened all because of a conflicting license. But tonight I will update this…

iVamp Modular Kit – Untextured

The goal of the project is to create an examination room in a steampunk-inspired environment which leads to a large open space with a lot of drones. As an attempt to finish two tasks for multiple classes, I modeled a modern-day examination room that would be found in a medical facility. Overall, I believe most…

Magic Shop – Setting the Stage

Outdoors I compiled some free assets from the Unity Asset Store to fill in the world around the shop. I felt that since outside the shop was barely visible, I did not want to take too much time on it. The floor texture, all buildings, and decor are from the asset store. Lighting I took…

Cat game – environment first pass

First pass of the game’s environment. I would like to replace the trees with my own trees, but I am not sure the scope will allow this. Also, do note that the scale is off because the actual character will be about a third of the height of the third person controller. It is intended…

Modular Building Kit Modeling

All parts are UV mapped. I want to make more decorative items once I have all of the building blocks in place. Items I plan to have added for clutter / general environmental things : Flower pots, window sills, long crates for fruit, tree stumps, bird houses, signs, bottles

The thing – Ian

Here are all of the updated images in unity thusfar. My two main goals moving forward will be to refine some of the smaller details just so the factory floor is a bit more interesting and doing the texturing. Because of the size of most of the assets, I have set up several triplanar mapping…

modular building kit modeling – kateri “kiki” bajer

This post has most of the bits and pieces to my modular building kit. I’ve been trying to figure out how to do the roof for quite a bit, as I’ve been switching back and forth between a solid concrete structure and metal tiles. I’ve also been working on a few simple indoor assets that…

Objects Textured – Erin Marczewski

After a long battle with Unity throwing a temper tantrum, I have finally gotten everything into Unity and textured! Here they are all together. Here’s a look at the main buildings: Here is a look at some of the smaller building pieces and structures: Here are some of the smaller building elements and objects: This…

Modular Building Kit (Modeling) – Zachary Adams

For my scene. The interior and exterior of the barn are playable areas for now. My modular approach to creating the building was separating it into its basic components with primitive meshes. A cylinder for the roof and cubes for the base. I’m working on the repetitive components that I will tack onto these simple…

Progress Low Poly – Burning Memory

This weekend I decided to see if I could put color on my objects within Unity, I want to see how the colors interact with the environment and because this is my first time using Unity for 3D games this could go wrong very fast. But currently, I have established a quick technique in Maya…

Making Textures – Kurtis Kiai

Made most of the building block textures for my game, which since it is set in a city landscape, includes a lot of concrete-type textures. I wanted to landscape to be set after a light rain, so I implemented water layers in most of the textures (I also just like the water textures that Substance…