Character Modeling 1st Pass – Zachary Adams

I decided to make an alien soldier for my model. It will be the basic enemy the player fights off.  This is the base anatomy that the more captivating armor will sit on top of, but I’m not sure I’ll have time to complete it.  Although I was satisfied with the proportions of my sketch…

Character Modeling 1st Pass – Julian Herman

3D Rough Pass of the main character for my platforming game. Aspects such as more detailed limbs, hands/feet, and changes in proportion could be implemented later down the line, as well as potentially adding more depth/detail to the head and chest

Cat Game character first pass

First pass of constructing the main character, Frost. Got the basic shapes down, so now it is on to detailing. I plan to use his basic construction to create the other NPCs in my game since cats usually have similar body shapes. Before anyone comments, the placement of facial features being unrealistic is intentional ^^…

rice fields – textured character

The boy from my game. Overall pretty happy with this, though might edit the hat’s texture to make it more apparent that it’s a hat from the back. Decided to go with flat lighting since it makes the textures look far cleaner.

Burning Memory – Fleet First Pass

Hey everyone meet Fleet, the brightest gem in the pit. I finally was able to implement my pit colliders and adjust the directional lightings to match up slightly with Fleet’s shiny gem. I used Maya to model Fleet and get the poly distribution with some changes to make them crystal like. I hope to add…

Magic Shop – Midterm

I’ve spent a lot more time improving the lighting, texturing, and creating clutter items. I decided to adjust the floor texture by desaturating the color and reducing the contrast of the details so it is not as distracting. I changed the front door tiles to a full 4 tile piece and textured it similarly to…

kateri “kiki” bajer – modeling first pass

I decided to model the younger boy first, as his design was simpler. I ended up being lazy with the back of his head since that would be covered by the hat, but I’m not entirely sure how I want to implement the hat yet. I’m also not entirely happy with the hair, but besides…

kateri “kiki” bajer – clutter

Some of the clutter I added into my scene. There are some things that I still might want to add (namely a few pots and pans on the inside area) and change but this is it for the most part!

kateri “kiki” bajer – textures

I ended up experimenting a lot with the various textures I did in class. I wasn’t sure what I wanted to do with regards to my textures, as I knew I wanted to go with a pixelated low poly texture look but didn’t know quite how to express that in Substance Painter. My initial plan…

Midterm

This was a rough one. As I got deeper into the process of creating a set I realized that I wanted to do a large sweeping landscape with one large asset as the focal point. I was splitting up time between trying to flesh out an interior and create the larger shapes when people suggested…

Midterm- Hannah Miller

Hello! Here are some images from the current state of my project. I will be periodically updating this post throughout break to reflect the progress made- right now, I am still missing a few textures as well as clutter/grocery items to fill up the space. I have not received feedback on my modular kit, but…

Mid-Term Environment + Textures – Kurtis Kiai

Being my first experiences with Maya, the game assets were leaning a bit on the box-y side of things, but I think it came out well. This is the starting alleyway of the game. The signs in the game were meant to be neon lights, but I couldn’t get fog assets to import to Unity…

Guinea Pig Village Outdoors and Clutter – Erin Marczewski

After many hours of battling with Unity, the guinea pig village is all set up. Here are some screenshots: There is a secret area in the level, but I didn’t screenshot it. When this scene is playable you’ll have to find it yourself! 😉

Sparrow – Finished Environments John Frazia

Hey there, it’s been a while. So, for the past term I’m been working hard on Sparrow, working on the assets that will create the planes that will fly across the sky and some of the floating islands that will populate it. For now, I have not created the scripting for 3D plane movement, thus…

Midterm – Zachary

I spend a lot fo time trying to get my terrain into Unity. I’m probably going to redesign the layout but I wanted to see what was possible with an external program for generating terrain. I’m still working on the textures for my objects. After accidentally applying a material to the wrong object I got…