Burning Memory – Fleet Current Animations

For Fleet I have set up a basic idle, walk, run, and jump that I plan to use for a run or standing jump. I need to test this out and adjust them within Unity. But I’m pretty happy with the way they turned out. Fleet is a low poly triangle mesh and they have…

Cat Game Animations

These animations are extremely rough and really bad because my rig + weight painting got super broken thanks to it being only my second time doing a rig. Plus I just don’t really have the time to polish these animations ;;

Main Guinea Pig Modeled and Textured – Erin Marczewski

At last, the main guinea pig has fur and their hat. I think they look much cuter now that they have textures! I am focusing on animating the main guinea pig for now, however if I have the time I will texture the base guinea pig model I used for this one differently to create…

iVamp – Drone NPC Animation

I now have an animation of the NPC doing it’s intended action. Moving around while turning its head. Unfortunately, the head is not glowing as shown in the featured image. Please comment on what can be done to improve the NPC, and if there is a way to show an emissive/illuminated effect in Unity.

iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is…

rice fields – character animations

Idle animation, neutral loop I recommend checking “loop” on playback options to view these animations. Since I’m animating two characters and am currently working on the Grandma, the animations will probably be pretty simple and mostly idle ones.

Magic Shop – Character Animation

I utilized Mixamo to create the rig for my character and imported the animation and rig to Blender to create custom animations. I used the Mixamo to Blender addon to easily create the animation controls. The character has a looping Idle, an Idle to Alert, Standing Idle, and Alert back to Idle. The main idle…

Hannah Miller- Character Model & Texture

Here’s my fully textured character model! I currently have just this one- If time allows, I want two other types of blot, but for now I want to focus on making this one animated and get the trigger collision working correctly. If I am able to, here’s my plan for the other two blots:

Charlotte Environment

For the environment, I set up a custom character controller in Unity for the isometric view as well as built and assembled everything in this view. Lots of technical issues came up when building the scene, so in order to save time, I decided not to add lineart to my textures. Lineart had to all…

Character First Pass – Erin Marczewski

Hello again! After yet another period of fighting with my computer, I have completed a first pass of my player character! First I drew up some for concepts for my main player character from multiple angles. The I got to modeling a guinea pig base model. This will be used for the player character along…

Burning Memory – Current Model

Fleet has been given the low poly treatment of having their body triangulate and now is a lot less blocky than before. I also adjusted the colors in order for some of his attributes to pop out more than others. For example, since their pants are in the snow most of the time, maybe a…

Magic Shop – Character Modeling

This is the first pass for my NPC shop keep character. The model is relatively low poly, but certain parts like the hands and shoes will need retopo. Some final touches, the hat, and cleaning up geometry before I move on to UVing and Texturing.

Empty Station – Nathan Booth Proposal

Game Proposal     In this game, the player would be placed in a heavily detailed environment, which they would explore to find clues through interacting with objects. The mechanics would be very limited, allowing the player to walk around the space, interact with objects/”clues,” and interact with certain environmental obstacles (such as climbing over something)….