I have been messing around with the Textures in Sampler and have come up with some textures for a more realistic grungey art style than what I am looking for. I have been spending a majority of my time mastering my art direction and form for the more low poly and high definition stylized color aesthetic. These textures I will show will not be in-game, but I am amazed that Adobe Sampler can do.


The house could be brighter to contrast and be one with the snow. I will not be in close contact with the player, but I imagine the house paint on the outside would look like.

This is super unique for an unsettling tree bark or some moss with color variation for shallow snow areas.