Hello people, my name is Oliver but other people also call me Shard, short for Shardonney. I was born in London but grew up in the capital of Rhode Island, Providence. Art currently fits in games I am currently developing and also my goal to become a UX/UI designer. I am mostly self taught in coding and animation due to having to wear many hats when working on a small tech project. I have learned a lot on the technical side of art through WPI and on the traditional side I do quick sketches usually under ten minutes because I started while riding the Metro between stops in London. Something that I would like to improve in my art making is efficiently using color more quickly and relying less on the bucket tool.
When making games, some have disappeared while others I still have around. The first game I worked on that I was lead of animation and audio was a game called Mechanism that I was proud of and was made in Gamemaker. Sadly the assets were not saved due to my inexperience so I have nothing to show. The other games I worked on I did more coding than art, but I always viewed myself as the bridging gap between art and tech when making a game just as a UX Designer is the bridging of the gap between developer and client.
I like to practice music with my guitar and piano but I am always down to play on any electronic instrument. I sometimes do photography and I really like taking pictures of landscapes or people and animals doing interesting things. Somethings that inspire my work is Don Hertzfeldt, Shadow of the Colossus, and Little Nightmares. I would say that I try to do my own things and I usually will do the thing that is on my mind when it comes to projects, but I always will listen to others feedback.
Works:
–2D



-3D

-Traditional Speed (Influenced by destinations)
Badge: Funny
HAH I remember that blunted panda animation. It turned out great. Everything you’ve done is so fun and interesting!
Badge: Quirky
I really like the multiple mediums and you have a quirkiness to your art carried throughout all the mediums that make them really fun to look at.
Badge: Inventive
Your Carnage model in particular is super impressive; the work you’ve put into it really shows! Your app work is also really impressive, I have a lot of respect for UI designers. Good job!
Impressive: You have such a large tool box to work with while creating your art. It’s so cool to see how you use what medium or tool for which project.
Badge: Funny
I really liked your animations character designs. Very fun and entertaining.
I think I might go with funny since a lot of your work and skill seems to connect very distinct things and tries to create logic from them. I assume that is considered humor.
Quirky
There is a ton of really unique artwork here over many different artistic disciplines. I can’t wait to see that uniqueness and creativity in your final project!
Funny
I’ll be honest, I wasn’t entirely sure what was happening in the video with the tree but I liked it! I also really like your carnage model!
Funny
I love the little sketches you have. They have a fun, silly tone to them.
Badge: cute
I have always found it hard to make quick sketches with real life objects, but your sketches seem really nice. I like the contrast and lighting of the photoshopped image of the Innovation Studio.
Funny
The animation is undoubtedly the most interesting: even if you turn off the sound, the character’s body movements, including shrugging, arm waving, etc., can make the audience feel the character’s personality characteristics vividly. It’s very good!