Burning Memory – Fleet Current Animations

For Fleet I have set up a basic idle, walk, run, and jump that I plan to use for a run or standing jump. I need to test this out and adjust them within Unity. But I’m pretty happy with the way they turned out. Fleet is a low poly triangle mesh and they have been rigged with Maya’s quick rig with the most basic of controllers. I am completely new to rigging but I feel the animations mostly come along good even with my rig inexperience.

Most of these are from the back view since these are going to be what the player sees when controlling Fleet. I am thinking of adding some new animations but also maybe polishing them up. I am trying to think of whether to make Fleet’s arms rigid or bend them since they are crystal. I was also trying to make some movements for how they will move through the snow.

5 Comments Add yours

  1. Kiki says:

    I like these animations! They look realistic for Fleet’s character 🙂 I think the idle is good but a little bit too active for the way its currently being looped, namely with the steppiness. I’d recommend adding an animation or something where they’re just breathing and standing there in between the stepping animation, with the current animation you’ve got playing after about 5-10 seconds of the breathing one so it feels a little smoother as a transition.

    I’d also recommend cutting off the last frame of your running and walking cycles, as with the way they are right now, the first and last frame are the same, causing a moment of pause.

    But overall, really really nice! 😀

    1. Oliver says:

      Fleet is stuck in a pit and I wanted to make it look like they are thinking of a way of escaping but still preserving energy. I totally agree with the leg step because thinking about it feet would not be very movable when they are under the snow. Also thanks for the tip of cutting the last frame, it really helped a lot.

  2. Julian says:

    Very nice and very fun! The design plus the animation helps to convey the characteristics very well. Always remember the character could be pushed that little bit more. You could give them some extra personality that could come through in the animation to make them come off as more of a character rather than a player. But overall solid work!

    1. Oliver says:

      Yeah I really will push more with the animations after I view them in Unity but I am hoping that the recorded memories I add that trigger when Fleet picks up an egg really can bring forth the mystery of Fleet’s world.

  3. Percy says:

    These animations look amazing! Struggling with the rig payed off – they look super smooth. I agree with Kiki about the idle – I think you could put more “quiet” time in between his looking around, more like a video game idle, where they only do activities every so often.

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