I had just finished up my environment and exported my .unitypackage when suddenly Unity License complications emerged misplacing my environment. This will only take a few hours to place everything back where it was, but it is still sad that the crash happened all because of a conflicting license.
But tonight I will update this post when I have put all of my objects back into place.
For now to show you what my world was like before the Unity problem I have some angles on my proudest models specifically the water, which has taken me the most time when matching the ground and snow in order to give a realistic icey effect (Everything was done in Maya for modeling). I tried using Terrain with the model snow but it was unsuccessful in the end. I knew I found a good water effect when a passerby told me to put that water underground and not floating in the air when I was modeling.

The tree shows the return of manic and I was inspired during the critique when people wanted a wide variety of tree sizes and also a more isolated feeling pit so I made a big tree that sneaks up on people because it sort of blends into the walls at first. I also added more rocks and bush foliage in order to make the area more mysterious. I want to give the little nightmares vibe where the player is intrigued but questions everything.

If I find my modular assets Scene I will put it here. But if it went with the Unity crash then I will make the scene again and put it here.
I really liked how the Igloo turned out and also how the gondola looks at a distance when it is on the gondola device.

I would like to say that everybody’s critques in class were very helpful and I made some changes to the world thanks to them. First I updated the Pit so that it would be more curved and slanted with rocks jutting out of the cliff side. Next I added some more rock and bush models in order to make the area feel more nature like. Also I decided to get rid of the teleporters in order to make the scope manageable and I also made the world smaller because of class feedback as well. I also made a second level that was connected from the first as you finished stage. Lastly I added trees around the edge of the pit to signify wilderness.
Low Poly Steps(I’m going to talk about art style off low poly process, it is more about process then it is about thew assets themselves)
Along the way if anything is going too slow, delete your Maya work history.

- First make a shape and modify it into the rough style that you want.

2. Add lots of divisions, more is better but too many will crash Maya.

3. Adjust size to comfort and start sculpting if need be for a rough effect or shape model to a rough appearance you want to be as an end result.

4. Triangulate the mesh in order to get a unique low poly finish when reducing your model.

5. Reduce multiple times adjusting along the way to get desired shape, it is better to reduce to a moment you do not like the look of your model and then hitting Ctrl+Z.

6. Keep Hardening your edge, this will highlight the lowpoly model to give it a nice crisp look.

7. This was a third of the way done but Maya crashed at this scene.
Helpful Hints: If you want the form to remain the same at the beginning but still look low poly you can retopologize the model, but beware because this will cause the model to load slowly and sometimes the results do not turn out for the better.
Like I said, updates are on the way as soon as I fix what Unity has done to the scene, I can also go more into my project if anyone is more interested in it.