Burning Memory is about a Fire Gem named Fleet who is trapped in a snow pit with only eggs. The eggs lead to a door which due to time constraints was not able to code in time. In the end, my significant accomplishment would be I made my first Unity 3D game and I rigged my character. I also was able to code the game myself by putting in a “new” gravity feature. I also added in more colliders and improved the optimization so that more people could have access to the game. I like that I have completed this project by making it a standard game and I think that would be my biggest accomplishment with this project.
Reflection:
I really learned a lot more about 3D game development this turn and how to optimize the art pipeline workflow when building the games. I really understood more about lighting and how important it is to rig your character. If I was to progress I would probably add in an ending soundtrack and build more of the tunnel that is behind the door. I was going to add a second level with a plot twist but I am more than satisfied with the mini-game I created to show off my game.
Credits
Cheering Sound:
https://freesound.org/people/SoundsExciting/sounds/365132/
Pick Up Sound:
https://freesound.org/people/Seidhepriest/sounds/329742/
Fireplace:
Was taken from the canvas module site
Builds:
https://drive.google.com/drive/folders/138YQ1SiiQFg6Zm4D7S7vdipa0QiViVet?usp=sharing