Zip file of the game: https://drive.google.com/file/d/1D8sp-QkFj-iTvL28-gPSsMCIf9dlmMD1/view?usp=sharing
Playthrough of game: https://youtu.be/VsVRMgFq4vQ
Final project download ( with unity files for game and atlas ): https://drive.google.com/file/d/194Qj-Fs6oJBKKaKld3Xg-w61OSESu-Li/view?usp=sharing
The game takes place in the rural Japanese countryside, around the late 90s/early 2000s where old radios and televisions are a bit more relevant than they are today. I want to give the vibes of a rather old, worn out and self-sustained environment that is still bustling with life despite the obvious wear and tear in certain places. A great deal of inspiration for the particular setting comes from My Neighbor Totoro, specifically the scene at the beginning where the father stops on the road and asks for directions from one of the people tending the rice fields there. The contrast with the countryside and the road there was exactly the sort of feeling to my game that I wanted to convey, and overall, I think I’ve managed to get a nice “good vibes” feeling from my game.
This was the first time I had actually sat down and made a 3d game in Unity, even if it was more of a walkable environment than a game. This entire class really empowered me to not only grow more familiar with Unity, but to grow a lot more familiar with Maya and more comfortable with art programs I already use. Thanks to this class, I’ve been motivated to work on a personal project with some friends as the lead programmer and environment artist, as I now realize that there are far more things that I’m actually capable of doing. I certainly have a lot to learn, yes, particularly when it comes to characters inside of an environment, texturing, and knowing how to model Unity terrain, but overall I’m really happy with the experience this class gave me and I feel as if it’s been one of the most important classes I’ve ever had as a game dev student.
The music was made specifically with my game in mind by the wonderful Devin Patel!







