Here is the level design for Inklet, as well as the Maya layout and playable greybox in unity (the boxes seem large right now but in practice will be smaller, I wanted to account for the entire maximum space the model will take up to ensure i had enough space for everything when I finalize assets)-





The level has a fairly open layout- players will be able to freely choose where they go when, completing the level at their own pace. I also created more defined concept art for the coffee shop:
