Final Project – Erin Marczewski

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My project is, at last finished! After ironing out a few major and minor bumps, I have a playable build to show off. The player cannot do much other than walk around, but I still hope the map is fun to explore.

My game is a guinea pig based adventure game with RPG elements. The main character is a mage apprentice, setting out to explore the world beyond the village they call home. The player starts in their hometown village, where most of the in-game shops and characters reside. Setting wise, this is a fantasy world, with hints of architecture and environment elements that reference items related to small pets. The artstyle is a little cartoony, with a focus on making the world and characters seem magical and whimsical. It can be downloaded here via the following OneDrive link:

https://wpi0-my.sharepoint.com/:u:/g/personal/etmarczewski_wpi_edu/ESnBGKYQZK1Ahl0vlTu2mNcBX17Naq1Iz2PBikwaFM2ZVg?e=cVuSXb

Here is a little video as well giving a tour of the guinea pig village:

Here are some images of my favorite parts of the level, the “main attractions” if you will.

Here is the atlas of all the models I made that comprise the environment:

In addition to these assets that I did not make myself, I used a texture from the Hand Painted Seamless Ground Texture package by Innovana Games. The music that plays in the level is by Adam Kalayjian from the Electronic Music Composition class.

This project was a lot different than what I’m used to doing. I am someone who has always focused more on 2D art and concepts, not working in 3D. I am also completely new to Unity. That said, this class taught me a lot. I learned Unity is a lot easier to use than I thought. While it still fought me every step of the way (as technology tends to do with me), I had a much easier time than I expected importing and setting up my scene. I also found that building terrain and assigning materials was much easier in Unity than it is in the Unreal engine. If I ever do end up working on a game scene again, I now know I would prefer to work in Unity as my game engine of choice. I also got some good practice 3D modeling and understanding Maya. While I have taken classes in 3D modeling, it has never been my strong suit. However, having the freedom to experiment in this project also gave me the ability to get better. I feel now that I am capable of making a decent 3D model. I also discovered that while I still am not too keen on 3D modeling, I do enjoy the texturing process. One major challenge for me was rigging and animating a 3D model. I have no experience doing so. Overall I learned how to do a lot of things! While my project ended up still malfunctioning in some areas in the end, I still am proud of the work I was able to accomplish. 

This was fun! Hope everyone likes it!

One Comment Add yours

  1. Oliver says:

    I really like the culling and it was something I wished I use in order to save space within my game file. I really like the guinea pig walk and how the model really fits inside of the environment.

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