Final Project – David Fournet

Windows Build Download

https://drive.google.com/file/d/1yNg-PPyQKowRaVbm4-i9OH1q7yv-5bK5/view?usp=sharing

Mac Build Download

https://drive.google.com/file/d/1kk0F0zG97W6oX1FB88BPbl7hMY_yiAHO/view?usp=sharing

Game Concept Overview

The game will take place in an upper-class house at a remote location in a slightly more technologically advanced future. In this world, technology has advanced in a reasonable and realistic way. The main premise of the game is that the player will be hunted in the house by a malfunctioning caretaker robot and can use the house’s systems to their advantage, or disadvantage. Sci-fi elements that might make appearances in the game are holograms, automated home systems, and advanced home robotics.

The player’s overall goal will be to get out of the house safely after it has locked down, without being killed by the robot. To do this, they will need to disable the high-tech security system that their boss has implemented using functions of the automated house. Secondarily, the player will be hunted by the robot during the entire time that they are in the house, so as a secondary objective, they will need to attempt to not be detected by the robot. Some possible tasks for the player could be to hinder the robot by getting a can of spray paint to cover its sensors. Another could be to temporarily disable the system to give the player a moment of rest. Other objectives to get out of the house might include finding your boss (who will be found dead), finding the documentation on the system, locating the shutdown passwords, and finally shutting down the system in the basement.

Reflection

Personally, this was my first time working on a full 3D project, so I learned a very large amount through this class. The only things that I had worked with previous to this class were 3D modeling in Maya and ZBrush and very basic Unity skills. Otherwise, everything from texturing to lighting was brand new to me. I had a very fun time learning all of the new skills and am going to continue to practice them as I keep working on this game, as well as others. I think my favorite thing that I did in my project was the lighting. I worked on my lighting early by just playing around in Unity, and it really brought my environment together and set the mood for what I was aiming for, which I found very satisfying. I think the most difficult part of the project for me was animating the robot character as both Maya and Unity no longer support rigid skinning. I spent about a week and a half just trying to figure out how to get the animated model to import into Unity from Maya properly. Overall, I really enjoyed this class and am very glad that I got the opportunity to take it in between robotics courses.

Credits

Wine Bottles and Wine Glasses made by Brick Project Studio

sojaexiles.com/

Screenshots

2 Comments Add yours

  1. Oliver says:

    The environment is very nice looking and the environment is very believable. I was thinking about how you were making the place look vacant and that got me thinking, did the robots take over the house and make their residence in the environment?

  2. Julian says:

    The Lighting and environment really does help to set the mood and tell the story. My only recommendation is that even though in its current state its pretty much a mood piece, maybe adding colliders to the environment would help with immersion that little bit more. Also just a small nitpick but I don’t think that there is a actual in-level prop for the light source. Other than that good job!

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