Zip file of the game: https://drive.google.com/file/d/1D8sp-QkFj-iTvL28-gPSsMCIf9dlmMD1/view?usp=sharing Playthrough of game: https://youtu.be/VsVRMgFq4vQ Final project download ( with unity files for game and atlas ): https://drive.google.com/file/d/194Qj-Fs6oJBKKaKld3Xg-w61OSESu-Li/view?usp=sharing The game takes place in the rural Japanese countryside, around the late 90s/early 2000s where old radios and televisions are a bit more relevant than they are today. I want to give…
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Sparrow Finished Game! – John Frazia
Wow its been a long term…Well Sparrow is “done” and here! The basic concept of the game is done and hopefully I can use this build to continue work on this personal project of mine. Originally, this concept was created around a year or so ago when I played (or watched my roommate play) my…
Wholesome Cat Game – Carrie Grella
THE GAME: https://drive.google.com/drive/u/0/folders/1n4a5zeelC5YIWmzRiA_FOYRgEgZZww5P Wholesome Cat Game involves walking around a street market getting groceries so that your tired wife can have a break. The game is just the environment and characters. I focused a lot on NPCs and character interactions, so I added 9 characters alongside the player’s character. Once I made one cat, I…
Final Project – Erin Marczewski
My project is, at last finished! After ironing out a few major and minor bumps, I have a playable build to show off. The player cannot do much other than walk around, but I still hope the map is fun to explore. My game is a guinea pig based adventure game with RPG elements. The…
INKLET- Final Project Hannah Miller
In this game, you play as a new employee at a mysterious ‘Painting’ company. In reality, they go around collecting little creatures, called ‘Blots’, who eat the colors out of everything around them. This project was a vertical slice of this game, containing one level with 100 blots total to collect. You have to pick…
Final Project – David Fournet
Windows Build Download https://drive.google.com/file/d/1yNg-PPyQKowRaVbm4-i9OH1q7yv-5bK5/view?usp=sharing Mac Build Download https://drive.google.com/file/d/1kk0F0zG97W6oX1FB88BPbl7hMY_yiAHO/view?usp=sharing Game Concept Overview The game will take place in an upper-class house at a remote location in a slightly more technologically advanced future. In this world, technology has advanced in a reasonable and realistic way. The main premise of the game is that the player will be…
Final Project – Kurtis Kiai
My project – Dystopian Prison My game is based around a child known as Dexa who has lived in the shadows of a dystopian city located between Russia and China. The player has to collect all dark orbs present in the alleyways in order to escape the grimy world, but beware of the bright lights…
Final Project – Cat Game (Percy Rynkowski)
I created a game focused around the concept of a cat having to solve a murder mystery. Unfortunately, due to scope, all that is available is the explorable environment that the game takes place in. You play as a cat named Frost. He is young and recently independent from his family. Unfortunately for him, he…
Final Project – Julian Herman
Descriptor: The game is a exploratory 3D Platformer where the player has to traverse a environment and find all collectables in said environment. This is done through the games central mechanics of running and jumping throughout the environment. Reflection: As is with all games in the game design process, the starting scope was significantly toned…
Magic Shop – Final
Here is the final version of my Magic Shop Demo. This project is a simple walking demo of a small magic shop tended to by an interesting witchy shopkeep. The environment was crafted using a modular workflow with modeling done in Blender, texturing done in Substance Painter and Designer, and presented in Unity. All indoor…
rice fields – character animations
Idle animation, neutral loop I recommend checking “loop” on playback options to view these animations. Since I’m animating two characters and am currently working on the Grandma, the animations will probably be pretty simple and mostly idle ones.
Character Modeling Finished & Textured – Julian Herman
Updated character model with added detail and now textured.
Empty Station – Nathan Booth Proposal
Game Proposal In this game, the player would be placed in a heavily detailed environment, which they would explore to find clues through interacting with objects. The mechanics would be very limited, allowing the player to walk around the space, interact with objects/”clues,” and interact with certain environmental obstacles (such as climbing over something)….
Character Modeling 1st Pass – Julian Herman
3D Rough Pass of the main character for my platforming game. Aspects such as more detailed limbs, hands/feet, and changes in proportion could be implemented later down the line, as well as potentially adding more depth/detail to the head and chest
Midterm Environment + Textures Carrie Grella
Here is the finished street market, as well as the textures I created. I’m planning on adding more clutter for the rest of the term as I think of new things, but this is the finished environment for the most part.
Progress Low Poly – Burning Memory
This weekend I decided to see if I could put color on my objects within Unity, I want to see how the colors interact with the environment and because this is my first time using Unity for 3D games this could go wrong very fast. But currently, I have established a quick technique in Maya…
Texture Practice – Burning Memory
I have been messing around with the Textures in Sampler and have come up with some textures for a more realistic grungey art style than what I am looking for. I have been spending a majority of my time mastering my art direction and form for the more low poly and high definition stylized color…
Sizhe Li(Frank)-Modular Building Kit Concept
Hi everyone, here’s my concept art for my modular building kit. My main idea now is to be able to use several groups of mushrooms and vegetation of different shapes and sizes as the main scene in the scene. Here are some existing results. After referring to some comics and game works, I think that…
Erin Marczewski – Modular Building Kit Concepts
Hello! Here is my concepts for some modular building ideas and clutter to populate the starting town of my game with. The image directly below depict different pieces of buildings that can be added onto with other repeatable elements to give them a unique look. The brick texture on the side of buildings will be…
Modular Building Kit Concept -Julian Herman
Sketches for modular building components to be used in my level. Wall/Building Decals: Decals that would go onto buildings in certain spots to make them appear more representitive of actual buildings, even if they are intentionally designed and rendered in a way for them to appear unconvincing. Graffiti: Smaller sketches to add detail to the…