Outside Clutter I had a few objects that I recycled: Two variations of a fence object, a plank, a barrel, and a pallet. When creating clutter, I tried to stick objects where they wouldn’t be in the way. I felt that objects are likely to accumulate in places people neglect. I also tried my best…
Category: Setting the Stage: Outdoors & Clutter
kateri “kiki” bajer – clutter
Some of the clutter I added into my scene. There are some things that I still might want to add (namely a few pots and pans on the inside area) and change but this is it for the most part!
Guinea Pig Village Outdoors and Clutter – Erin Marczewski
After many hours of battling with Unity, the guinea pig village is all set up. Here are some screenshots: There is a secret area in the level, but I didn’t screenshot it. When this scene is playable you’ll have to find it yourself! 😉
Midterm – Zachary
I spend a lot fo time trying to get my terrain into Unity. I’m probably going to redesign the layout but I wanted to see what was possible with an external program for generating terrain. I’m still working on the textures for my objects. After accidentally applying a material to the wrong object I got…
Magic Shop – Setting the Stage
Outdoors I compiled some free assets from the Unity Asset Store to fill in the world around the shop. I felt that since outside the shop was barely visible, I did not want to take too much time on it. The floor texture, all buildings, and decor are from the asset store. Lighting I took…
Cat game – environment first pass
First pass of the game’s environment. I would like to replace the trees with my own trees, but I am not sure the scope will allow this. Also, do note that the scale is off because the actual character will be about a third of the height of the third person controller. It is intended…
Setting the Stage: Outdoors, Clutter & Critique – Julian Herman
Screenshots of work in Progress Level. Still Required Fixed Water Fixed Grass Textured Props Proper Colliders
The thing – Ian
Here are all of the updated images in unity thusfar. My two main goals moving forward will be to refine some of the smaller details just so the factory floor is a bit more interesting and doing the texturing. Because of the size of most of the assets, I have set up several triplanar mapping…