iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is…

Mid-Term Environment + Textures – Kurtis Kiai

Being my first experiences with Maya, the game assets were leaning a bit on the box-y side of things, but I think it came out well. This is the starting alleyway of the game. The signs in the game were meant to be neon lights, but I couldn’t get fog assets to import to Unity…

Objects Textured – Erin Marczewski

After a long battle with Unity throwing a temper tantrum, I have finally gotten everything into Unity and textured! Here they are all together. Here’s a look at the main buildings: Here is a look at some of the smaller building pieces and structures: Here are some of the smaller building elements and objects: This…

Making Textures for Charlotte

For my game, I will primarily use one material that will be slightly adjusted per model. I experimented a lot and made a smart material in Substance Painter that looks like watercolor paint and has lots of flexibility. I also made a paper texture in Substance Sampler that I included in this material for a…

iVamp – Textures

For this project, I am planning to have the level include a hospital examination room which leads to a large room filled with various ground and aerial drones. As a reminder, the environment takes inspiration from the steampunk subgenre to aid in visualizing a world where vampires and AI coexist. So, most structures will resemble…

Textures – Cat Game

A couple quick textures I made for objects and scenery. I’m not worried about colour as I will edit the colour of things when the textures are used. substance sampler exported everything as separate maps and i would take screenshots instead but it keeps almost crashing my computer