kateri “kiki” bajer – rice fields level design

I actually went through a few iterative steps with my level, despite it being fairly simple and having a good idea of how it would look from the get go. This is namely because there were a few significant elements I wasn’t sure whether or not I wanted to add; did I want to have…

Level Design – David Fournet

My game will take place in a futuristic, smart home. For the purposes of this class, I will only be modeling the first main area, including the living room, entry hall, and maybe the dining room.

Zach Adams – Level Design

Here is the layout for my game. The playable ares is enclosed by terrain and wall elements. The terrain itself will be made from sculpted pieces or will be generated. Some models will litter the ground. Fences, Trees, Crops etc. The interior space of the barn will be a space the player can enter and…

Sizhe Li (Frank) Level Design

Hi fellas! Considering the short time and heavy tasks, I decided to make only one-third of the entire forest. But I try to make the scene look complicated enough by designing curved roads. I use different colors and polygons to represent the possible scenes, including huge mushrooms, large ferns and ordinary trees. The orange ball…

Charlotte Level Design

For Charlotte, the game will be in isometric mode, so I primarily focused on this view while designing and modeling the environment. I have yet to figure out the exact interactions throughout the house, but I marked the areas with stars. These will include hiding behind curtains, furniture, doors, and knocking or messing with items…

Erin Marczewski – Level Design

Hello everyone! Here is a rough sketch I drew up for the layout of the starting village I plan on making. Here is a rough level layout I made in Maya for size comparisons.

Burning Memory Level Design – Oliver Rayner

For the level design, I wanted an open area to explore that was free but had collectibles in order to tell the player about Fleet’s past. I have decided on using letters for audio recollections Fleet will say in their head but will be listened to by the player and the golden eggs for the…

Level Design- Hannah Miller

Here is the level design for Inklet, as well as the Maya layout and playable greybox in unity (the boxes seem large right now but in practice will be smaller, I wanted to account for the entire maximum space the model will take up to ensure i had enough space for everything when I finalize…

Urban Prison Level Design – Kurtis Kiai

As I was designing the level for this game, I noticed that building heights would be an issue to consider when modelling and painting. I might reduce their sizes significantly and probably increase the width of the alleyway after I place in all the objects in the scene.

Sci fi dam level design

As I have been designing out this level, I have been trying to work out not only the architectural design of the level (making it look good), the in-world function of various aspects of the level, as well as how I want gameplay to flow throughout. As the intended game is a single player fighting…

Cat Game Level Design

The game’s “flow”. It is intended to be open-ended and explorable, but this is the shortest path to completion. As you might be able to tell, most of the assets are going to be rocks, trees, and bushes copy-pasted around the place.