Final – Ian Scott

The initial concept of this project was an open world (or at least large map) action game where the protagonist attacks a military facility built into a dam. While technical issues early in the term and time issues later in the term meant that not all of that was brought to fruition, I am very…

iVampire Final

The initial idea for the game was for it to be a mix of the adventure and stealth genres. The goal of the player being to avoid certain obstacles while trying to solve a mystery about themself. The setting was supposed to start in a medical facility which lead to a mysterious laboratory filled with…

Charlotte Final Project

Charlotte is set in a steampunk-style environment inside a large house. The setting has a painted texture for its style and is oriented in isometric view. You play as a little girl named Charlotte who wishes to escape the house and sneak past its robots. Overall, making a custom character controller for the game view…

Burning Memory Final Project

Burning Memory is about a Fire Gem named Fleet who is trapped in a snow pit with only eggs. The eggs lead to a door which due to time constraints was not able to code in time. In the end, my significant accomplishment would be I made my first Unity 3D game and I rigged…

Final Project – Zachary Adams

Description My original concept was to create a farm environment for a survival shooter style game where you fight waves of alien soldiers using musical objects. I was aiming to use stylized colors and shapes and have environmental assets be constructed from repurposed materials. Reflection I deviated from my original concept when it came to…

Charlotte Environment

For the environment, I set up a custom character controller in Unity for the isometric view as well as built and assembled everything in this view. Lots of technical issues came up when building the scene, so in order to save time, I decided not to add lineart to my textures. Lineart had to all…

Magic Shop – Midterm

I’ve spent a lot more time improving the lighting, texturing, and creating clutter items. I decided to adjust the floor texture by desaturating the color and reducing the contrast of the details so it is not as distracting. I changed the front door tiles to a full 4 tile piece and textured it similarly to…

Midterm

This was a rough one. As I got deeper into the process of creating a set I realized that I wanted to do a large sweeping landscape with one large asset as the focal point. I was splitting up time between trying to flesh out an interior and create the larger shapes when people suggested…

Midterm- Hannah Miller

Hello! Here are some images from the current state of my project. I will be periodically updating this post throughout break to reflect the progress made- right now, I am still missing a few textures as well as clutter/grocery items to fill up the space. I have not received feedback on my modular kit, but…

Mid-Term Environment + Textures – Kurtis Kiai

Being my first experiences with Maya, the game assets were leaning a bit on the box-y side of things, but I think it came out well. This is the starting alleyway of the game. The signs in the game were meant to be neon lights, but I couldn’t get fog assets to import to Unity…

Sparrow – Finished Environments John Frazia

Hey there, it’s been a while. So, for the past term I’m been working hard on Sparrow, working on the assets that will create the planes that will fly across the sky and some of the floating islands that will populate it. For now, I have not created the scripting for 3D plane movement, thus…

Cat Game – Midterm Environment

Current build of the environment. Currently having problems with clutter, I aim to manually add clutter if I have time near the end. Still needs sky and effects, but I’m happy with the overall look.

Burning Memory – Finished Environment (There were some complications)

I had just finished up my environment and exported my .unitypackage when suddenly Unity License complications emerged misplacing my environment. This will only take a few hours to place everything back where it was, but it is still sad that the crash happened all because of a conflicting license. But tonight I will update this…