Character Modeling Finished and Textured – Zachary Adams

Because other elements of my project were behind, I decided that it would be best if I could throw something together for my character and move on. I applied my wood smart material to the entire character to save some time and catch up.

Charlotte Character Texturing

I reused my smart materials used for my environment for the character model and hand painted any necessary details on top. It is not as perfect as I’d like it to be, but given that she will be viewed in isometric and not up close, it will suffice.

Main Guinea Pig Modeled and Textured – Erin Marczewski

At last, the main guinea pig has fur and their hat. I think they look much cuter now that they have textures! I am focusing on animating the main guinea pig for now, however if I have the time I will texture the base guinea pig model I used for this one differently to create…

iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is…

Hannah Miller- Character Model & Texture

Here’s my fully textured character model! I currently have just this one- If time allows, I want two other types of blot, but for now I want to focus on making this one animated and get the trigger collision working correctly. If I am able to, here’s my plan for the other two blots:

Burning Memory – Current Model

Fleet has been given the low poly treatment of having their body triangulate and now is a lot less blocky than before. I also adjusted the colors in order for some of his attributes to pop out more than others. For example, since their pants are in the snow most of the time, maybe a…

rice fields – textured character

The boy from my game. Overall pretty happy with this, though might edit the hat’s texture to make it more apparent that it’s a hat from the back. Decided to go with flat lighting since it makes the textures look far cleaner.