Charlotte Character Modelling

Charlotte is the main character of the game, and she is a little girl suited up for adventure. I modelled her in ZBrush (lord that jacket was a pain but it worked out).

Main Guinea Pig Modeled and Textured – Erin Marczewski

At last, the main guinea pig has fur and their hat. I think they look much cuter now that they have textures! I am focusing on animating the main guinea pig for now, however if I have the time I will texture the base guinea pig model I used for this one differently to create…

iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is…

Hannah Miller- Character Model & Texture

Here’s my fully textured character model! I currently have just this one- If time allows, I want two other types of blot, but for now I want to focus on making this one animated and get the trigger collision working correctly. If I am able to, here’s my plan for the other two blots:

Character First Pass – Erin Marczewski

Hello again! After yet another period of fighting with my computer, I have completed a first pass of my player character! First I drew up some for concepts for my main player character from multiple angles. The I got to modeling a guinea pig base model. This will be used for the player character along…

Magic Shop – Character Modeling

This is the first pass for my NPC shop keep character. The model is relatively low poly, but certain parts like the hands and shoes will need retopo. Some final touches, the hat, and cleaning up geometry before I move on to UVing and Texturing.

Character Modeling 1st Pass – Zachary Adams

I decided to make an alien soldier for my model. It will be the basic enemy the player fights off.  This is the base anatomy that the more captivating armor will sit on top of, but I’m not sure I’ll have time to complete it.  Although I was satisfied with the proportions of my sketch…

Character Modeling 1st Pass – Julian Herman

3D Rough Pass of the main character for my platforming game. Aspects such as more detailed limbs, hands/feet, and changes in proportion could be implemented later down the line, as well as potentially adding more depth/detail to the head and chest

Cat Game character first pass

First pass of constructing the main character, Frost. Got the basic shapes down, so now it is on to detailing. I plan to use his basic construction to create the other NPCs in my game since cats usually have similar body shapes. Before anyone comments, the placement of facial features being unrealistic is intentional ^^…

Burning Memory – Fleet First Pass

Hey everyone meet Fleet, the brightest gem in the pit. I finally was able to implement my pit colliders and adjust the directional lightings to match up slightly with Fleet’s shiny gem. I used Maya to model Fleet and get the poly distribution with some changes to make them crystal like. I hope to add…

kateri “kiki” bajer – modeling first pass

I decided to model the younger boy first, as his design was simpler. I ended up being lazy with the back of his head since that would be covered by the hat, but I’m not entirely sure how I want to implement the hat yet. I’m also not entirely happy with the hair, but besides…