Description My original concept was to create a farm environment for a survival shooter style game where you fight waves of alien soldiers using musical objects. I was aiming to use stylized colors and shapes and have environmental assets be constructed from repurposed materials. Reflection I deviated from my original concept when it came to…
Author: Zach
Setting the Stage – Zachary Adams
Outside Clutter I had a few objects that I recycled: Two variations of a fence object, a plank, a barrel, and a pallet. When creating clutter, I tried to stick objects where they wouldn’t be in the way. I felt that objects are likely to accumulate in places people neglect. I also tried my best…
Character Modeling Finished and Textured – Zachary Adams
Because other elements of my project were behind, I decided that it would be best if I could throw something together for my character and move on. I applied my wood smart material to the entire character to save some time and catch up.
Character Modeling 1st Pass – Zachary Adams
I decided to make an alien soldier for my model. It will be the basic enemy the player fights off. This is the base anatomy that the more captivating armor will sit on top of, but I’m not sure I’ll have time to complete it. Although I was satisfied with the proportions of my sketch…
Midterm – Zachary
I spend a lot fo time trying to get my terrain into Unity. I’m probably going to redesign the layout but I wanted to see what was possible with an external program for generating terrain. I’m still working on the textures for my objects. After accidentally applying a material to the wrong object I got…
Modular Building Kit (Modeling) – Zachary Adams
For my scene. The interior and exterior of the barn are playable areas for now. My modular approach to creating the building was separating it into its basic components with primitive meshes. A cylinder for the roof and cubes for the base. I’m working on the repetitive components that I will tack onto these simple…
Zachary Adams – Modular Building Kit Concept
The elements in the game that need to be modeled are parts for the barn and for the fields. The barn will be constructed from panels for the front and sides. Primitive pieces like wood planks and metal panels will make up the higher frequency details for the roof and window frames. This is inspiration…
Zach Adams – Level Design
Here is the layout for my game. The playable ares is enclosed by terrain and wall elements. The terrain itself will be made from sculpted pieces or will be generated. Some models will litter the ground. Fences, Trees, Crops etc. The interior space of the barn will be a space the player can enter and…
Zachary Adams – Wave Survival Concept
Overview In Harvest, you are a surviver living on a farm, who protects their land from aliens using audio based weapons. The game is intended to be an arcade style experience where you die attempting to beat your record and develop strategies to live longer next time. Inspiration and Previous Works The visual style of…
Zachary Adams – Introduction
Hi. I am Zach. I’m from East Providence which is about an hour away. Currently, art is just a hobby but I’m working on developing the skills I can apply to a career in making games or other form of media. I’ve always been interested in Art. As a kid, I was fortunate enough to…