Charlotte is set in a steampunk-style environment inside a large house. The setting has a painted texture for its style and is oriented in isometric view. You play as a little girl named Charlotte who wishes to escape the house and sneak past its robots. Overall, making a custom character controller for the game view…
Author: Victoria R
Charlotte Character Texturing
I reused my smart materials used for my environment for the character model and hand painted any necessary details on top. It is not as perfect as I’d like it to be, but given that she will be viewed in isometric and not up close, it will suffice.
Charlotte Character Modelling
Charlotte is the main character of the game, and she is a little girl suited up for adventure. I modelled her in ZBrush (lord that jacket was a pain but it worked out).
Charlotte Environment
For the environment, I set up a custom character controller in Unity for the isometric view as well as built and assembled everything in this view. Lots of technical issues came up when building the scene, so in order to save time, I decided not to add lineart to my textures. Lineart had to all…
Making Textures for Charlotte
For my game, I will primarily use one material that will be slightly adjusted per model. I experimented a lot and made a smart material in Substance Painter that looks like watercolor paint and has lots of flexibility. I also made a paper texture in Substance Sampler that I included in this material for a…
Charlotte Modular Building Kit Modeling
Didn’t make as many pieces as I would like, but this what I got done given the various technical issues and Maya generally disliking me. Hopefully I can bang more out during other assignments to make up for my lack of progress.
Charlotte Modular Building Kit Concept
I experimented with some designs for the modular portions of the environment, but I realized there will be lots of bits and bobs over larger modular pieces that I will be modeling. I also worry about cluttering the environment too much with complicated designs and assets, but that will be something that will hopefully be…
Charlotte Level Design
For Charlotte, the game will be in isometric mode, so I primarily focused on this view while designing and modeling the environment. I have yet to figure out the exact interactions throughout the house, but I marked the areas with stars. These will include hiding behind curtains, furniture, doors, and knocking or messing with items…
Charlotte Game Design Proposal – Victoria Rindeiko
In this game, you play as the main character Charlotte, who is bored of being stuck at home. This young girl wishes to explore what is beyond her home and venture out into the world she sees from her bedroom window; however, her father is very protective and wishes for her to stay home while…
Victoria Rindeiko Introduction
Hello! My name is Victoria Rindeiko, and I am from Salem, Massachussetts, but lived most of my life in Lynn, Massachussetts. I originally studied Robotics Engineering here at WPI, but I switched to majoring in IMGD in January of this year. Now I am a junior who is passionate about 3D art and different technical…