iVampire Final

The initial idea for the game was for it to be a mix of the adventure and stealth genres. The goal of the player being to avoid certain obstacles while trying to solve a mystery about themself. The setting was supposed to start in a medical facility which lead to a mysterious laboratory filled with…

iVamp – Drone NPC Animation

I now have an animation of the NPC doing it’s intended action. Moving around while turning its head. Unfortunately, the head is not glowing as shown in the featured image. Please comment on what can be done to improve the NPC, and if there is a way to show an emissive/illuminated effect in Unity.

iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is…

iVamp Modular Kit – Untextured

The goal of the project is to create an examination room in a steampunk-inspired environment which leads to a large open space with a lot of drones. As an attempt to finish two tasks for multiple classes, I modeled a modern-day examination room that would be found in a medical facility. Overall, I believe most…

iVamp – Textures

For this project, I am planning to have the level include a hospital examination room which leads to a large room filled with various ground and aerial drones. As a reminder, the environment takes inspiration from the steampunk subgenre to aid in visualizing a world where vampires and AI coexist. So, most structures will resemble…

iVamp – Modular Building Kit Modeling

Currently, the modular components in mind for this project consist of doors for examination rooms, ground drones, aerial drones, and support columns. Unfortunately, only one of these has been constructed. The other components have not been done, nor completed yet. The goal is to have the player roam a large Grand Central inspired area filled…

iVamp (Working Title) Modular Building Kit Concept

The plan for the level is to have the player enter a large room filled with some aerial and ground-based robots. The theme integrates modern technology, and Victorian vampires, so inspiration from the steampunk subgenre will be used to aid in combining these ideas.

Game Proposal: iVampire (Workshopping Title)

The game will be a mix of the adventure and stealth genres. The goal of the player will be to avoid certain obstacles while trying to solve a mystery about themself. The setting will be in a medical facility. The player’s objective is to escape a mysterious laboratory and building while avoiding sentries. The player…

Cliche Introduction

I am Stanley Cliche, born in New York City and a frequent visitor who spent several summers there. However, I lived most of my life in Leverett, MA which is a beautiful small rural town near Amherst. I have a loving family which includes my parents, siblings, and other extended relatives. My Interactive Media and…