Here is the final version of my Magic Shop Demo. This project is a simple walking demo of a small magic shop tended to by an interesting witchy shopkeep. The environment was crafted using a modular workflow with modeling done in Blender, texturing done in Substance Painter and Designer, and presented in Unity. All indoor…
Author: Morgan
Magic Shop – Character Animation
I utilized Mixamo to create the rig for my character and imported the animation and rig to Blender to create custom animations. I used the Mixamo to Blender addon to easily create the animation controls. The character has a looping Idle, an Idle to Alert, Standing Idle, and Alert back to Idle. The main idle…
Magic Shop – Character Texturing
This is the final model and texture of my Shop Keep NPC. I still need to model and texture their witch hat. In Engine Wireframe
Magic Shop – Character Modeling
This is the first pass for my NPC shop keep character. The model is relatively low poly, but certain parts like the hands and shoes will need retopo. Some final touches, the hat, and cleaning up geometry before I move on to UVing and Texturing.
Magic Shop – Midterm
I’ve spent a lot more time improving the lighting, texturing, and creating clutter items. I decided to adjust the floor texture by desaturating the color and reducing the contrast of the details so it is not as distracting. I changed the front door tiles to a full 4 tile piece and textured it similarly to…
Magic Shop – Setting the Stage
Outdoors I compiled some free assets from the Unity Asset Store to fill in the world around the shop. I felt that since outside the shop was barely visible, I did not want to take too much time on it. The floor texture, all buildings, and decor are from the asset store. Lighting I took…
Magic Shop – Modular Texturing
Progress shots of my modular assets in engine.
Magic Shop – Making Textures
These are procedural textures for my floor and walls, both made in Substance Designer.
Magic Shop – Modular Assets
These are the modular assets I have done so far. All the structural pieces are complete and most of the large assets are completed. I did a lot of pre-planning for my pieces to make sure they all line up in unity’s grid system and to make sure I have the least amount of unique…
Magic Shop – Modular Building Kit Concept
Structural A majority of walls, floors, and structural details can be modular. This would include a single type of floor tile and ceiling tile, 3-4 types of wall tiles a horizontal structure, and a vertical beam structure. In addition, windows can be reused just about everywhere. Large Items Larger props like counters, shelves, cabinets, and…
Magic Shop – Level Design
Overhead Floor Plan Level Flow Blender Blockout
Magic Shop – Morgan Jones Proposal
Overview: “Magic Shop” is a simple character exploration demo that may be part of a bigger adventure game. A first-person adventure-type game, players will explore the stylized shop to find a list of items needed to continue their adventure with some minor interactions with young enthusiastic shopkeep. The intended audience for this game are players…
Morgan Jones Introduction
Hi! I’m Morgan and I am a 3D Environment Artist and often UI designer by chance. I’m a Senior IMGD student at WPI and just transferred here from Becker College (R.I.P.). I’m from Central New Jersey and currently living in Worcester where I’ll most likely stay for a bit after I graduate this Spring. Art…