final – kateri “kiki” bajer

Zip file of the game: https://drive.google.com/file/d/1D8sp-QkFj-iTvL28-gPSsMCIf9dlmMD1/view?usp=sharing Playthrough of game: https://youtu.be/VsVRMgFq4vQ Final project download ( with unity files for game and atlas ): https://drive.google.com/file/d/194Qj-Fs6oJBKKaKld3Xg-w61OSESu-Li/view?usp=sharing The game takes place in the rural Japanese countryside, around the late 90s/early 2000s where old radios and televisions are a bit more relevant than they are today. I want to give…

rice fields – character animations

Idle animation, neutral loop I recommend checking “loop” on playback options to view these animations. Since I’m animating two characters and am currently working on the Grandma, the animations will probably be pretty simple and mostly idle ones.

rice fields – textured character

The boy from my game. Overall pretty happy with this, though might edit the hat’s texture to make it more apparent that it’s a hat from the back. Decided to go with flat lighting since it makes the textures look far cleaner.

kateri “kiki” bajer – modeling first pass

I decided to model the younger boy first, as his design was simpler. I ended up being lazy with the back of his head since that would be covered by the hat, but I’m not entirely sure how I want to implement the hat yet. I’m also not entirely happy with the hair, but besides…

kateri “kiki” bajer – clutter

Some of the clutter I added into my scene. There are some things that I still might want to add (namely a few pots and pans on the inside area) and change but this is it for the most part!

kateri “kiki” bajer – textures

I ended up experimenting a lot with the various textures I did in class. I wasn’t sure what I wanted to do with regards to my textures, as I knew I wanted to go with a pixelated low poly texture look but didn’t know quite how to express that in Substance Painter. My initial plan…

modular building kit modeling – kateri “kiki” bajer

This post has most of the bits and pieces to my modular building kit. I’ve been trying to figure out how to do the roof for quite a bit, as I’ve been switching back and forth between a solid concrete structure and metal tiles. I’ve also been working on a few simple indoor assets that…

kateri “kiki” bajer – rice fields level design

I actually went through a few iterative steps with my level, despite it being fairly simple and having a good idea of how it would look from the get go. This is namely because there were a few significant elements I wasn’t sure whether or not I wanted to add; did I want to have…

modular development kit – kiki bajer

I had to sit and think on this for a bit, as although there were certainly a lot of elements that could be modulated, a lot of my area was based on plant growth. Although that is something that is easily modulated, it isn’t exactly something that I wanted to focus on with this kit,…

rice fields – game design proposal – kateri “kiki” bajer

The game itself is fairly simple: after arriving at the home of an elderly woman and her grandson on the Japanese countryside, the player must find a few items around the area in order to help with tending to the fields. Exploring the world from the first person perspective, the player will gather items such…

Kateri “Kiki” Bajer – Introduction

Hey ho! I’m Kateri, but everyone knows me as Kiki and I use they/them pronouns. I was born in Texas, one of the biggest states, and then moved into Rhode Island just a few months later, where I’d live the rest of my life. I’m a junior IMGD Tech major who’s very much a “jack…