Final Project – Julian Herman

Descriptor: The game is a exploratory 3D Platformer where the player has to traverse a environment and find all collectables in said environment. This is done through the games central mechanics of running and jumping throughout the environment. Reflection: As is with all games in the game design process, the starting scope was significantly toned…

Character Modeling 1st Pass – Julian Herman

3D Rough Pass of the main character for my platforming game. Aspects such as more detailed limbs, hands/feet, and changes in proportion could be implemented later down the line, as well as potentially adding more depth/detail to the head and chest

Modular Building Kit – Julian Herman

Finished modular 3D Models including some 2D texture decals imported into Maya to be used to give the models more life and shape to them once fully furbished.

Modular Building Kit Concept -Julian Herman

Sketches for modular building components to be used in my level. Wall/Building Decals: Decals that would go onto buildings in certain spots to make them appear more representitive of actual buildings, even if they are intentionally designed and rendered in a way for them to appear unconvincing. Graffiti: Smaller sketches to add detail to the…

Game Design Proposal & Concept Sketch -Julian Herman

Player objectivesThe players main objectives are to move and platform around the environment and collect all golden coins in the given environment. This is done through exploration around the environment and through platforming challenges to get from one location to another.  Game mechanics Player Movement Mechanics The player can walk/run around the environment with standard…

Julian Herman – Introduction

My name is Julian Herman, I was born and raised on Martha’s Vineyard, a small island off the coast of Cape Cod. I’m a senior at WPI and studying to major in design for Interactive media and game development. I always admired art and artists growing up, often sketching in black cover sketchbooks in my…