Final – Ian Scott

The initial concept of this project was an open world (or at least large map) action game where the protagonist attacks a military facility built into a dam. While technical issues early in the term and time issues later in the term meant that not all of that was brought to fruition, I am very…

Midterm

This was a rough one. As I got deeper into the process of creating a set I realized that I wanted to do a large sweeping landscape with one large asset as the focal point. I was splitting up time between trying to flesh out an interior and create the larger shapes when people suggested…

The thing – Ian

Here are all of the updated images in unity thusfar. My two main goals moving forward will be to refine some of the smaller details just so the factory floor is a bit more interesting and doing the texturing. Because of the size of most of the assets, I have set up several triplanar mapping…

Sci fi dam level design

As I have been designing out this level, I have been trying to work out not only the architectural design of the level (making it look good), the in-world function of various aspects of the level, as well as how I want gameplay to flow throughout. As the intended game is a single player fighting…

Scifi Dam Proposal

The main concept of this game will be an outdoors single player shooter/exploration game. The player will need to infiltrate a hidden military installation on a foreign world to capture or destroy a prototype spaceship and extract successfully before they are overrun by hostiles. To accomplish this, the player must sabotage various defenses and eliminate…

Ian Scott Introduction

Hello everyone, my name is Ian Scott and I am a Senior majoring in Robotics Engineering and minoring in IMGD. Art, particularly 3D art was a relatively new discovery of mine but something that has drastically changed the path I plan on taking in life. At the start of the COVID pandemic, I was home…